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I finally got my defense ally~ Advice?

Would a dancer or Halloween Henry be a good addition? His build is at the top of the pic. Also is the layout okay? Should I give him Blue Tomebreaker to make him a reinhardt killer(the main prob)?

Asked by Alex The Destroyer1 week 5 days ago
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Answers

by Lain 1 week 5 days ago

Oh well, you're one of those "I'll just wait till those 7 pesky turns are over and you lose".
Nothing against you man, but it just gets boring seeing the same "strategy" over and over again (atleast for me).

Sigh...Welp enough salty thoughts.

The build looks fine to me.
A little attacker tank can't be bad though.
The thing I would change are the traps.
I don't think that anyone will run into your static trap where it is now.
Maybe switch the static with the slow trap and putting the slow trap where your fake slow trap is.

With that you can maybe get something out of it.
It seems obvious that you would place the damaging one there, but it maybe gives you an extra turn that they will take to run around it.

That's atleast my opinion though. I could be totaly wrong on this, not the biggest strategist in AR.

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I mean, my strategy is like this to see who wins and how they did. I also like seeing the builds they use with it.

The whole waiting strategy is mostly for seeing how people would act. More of a social experiment of the community than a game.

Should I replace Halloween Henry's desperation for Blue Tomebreaker to be a Rein killer?

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Set up doesn’t look terrible, I don’t have any good suggestions. My way of helping is just to state how my team would approach it. Then maybe you could adjust accordingly.

Ephraim breaks lamp, rein steps on broken lamp and hits catapult. Gets danced, steps on broken catapult and breaks bolt tower. Eir stands beside lower left pillar and breaks tactic tower, Roy stands behind her. Next turn Eir breaks renewal tower, Rein steps on broken renewal tower and kills hector w/lance breaker (probably?). I’d have to run damage numbers for my next play, which is either: Eir gets danced and repos Rein. Eir would tank either Veronica or Henry. If for some reason she couldn’t my option would be have my dancer (young Azura), be repositioned by Eir so she can dance Rein to safety. Then Azura tanks Veronica or Henry.

From there I would have play it turn by turn as they funnel out the right.

Depending on how scary the build/merge, I might spend the first turn focusing on testing the traps on the left. To allow more freedom when your defense starts moving.

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