You have a fairly balanced team comp, as you pointed out. If I were you, the first question I would ask myself is roles. Who's going to focus on player phase; who's going to focus on enemy phase? Who deals with mages, and who stacks def? Do we have a plan for dealing with super-high-spd threats?
Since your flying Tiki has -spd I think blue Tiki might be your best player phase unit with bold fighter.
+res -atk is actually not that bad on axe Tiki. It does mean brave axe doesn't work as well, but if you refine a weapon for res you end up with pretty nice mixed bulk. Maybe double up on close def and use QR or something like that?
A.Tiki can go for some distant tanking setup with lightning breath+res, warding breath, QR, and distant def.
flying Tiki can use guard and bait bold fighters and double back naturally for aether.
That's just an example of how you can differentiate the roles.
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