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How to make a Fury-centric team work on TT / Multiple Battles

Now this has been an eternal question with my dragon team: 3 units Fury, 1 unit TA. I saw a lot of Fury-centric dragon team in Arena but this does not work very well in TT or Chain Challenge, doesn't it? ^^'

How do you deal with the constant chipping of HP aside of having a healer/sustain tank in each and every team? I currently have Fae sustain tanking just for SP grinding the dragons in special training maps or the sort but I don't see it very useful in TT. Fae will want a better role there.

Team is Myrrh/Fae/ATiki/Corrin. TA is on Tiki. IVs aren't very ideal but you have to work with what you get, and a +res/-spd Myrrh still serves me well. Tiki is magically built to fight Naga tomes (+res, res refine) and Corrin for tanking Falchion (+def but haven't refined her weapon and she already has 40 def with Fury 3). No good Nowi as of now so she's not going to appear in the team anytime soon.

Any suggestions will be appreciated ^^

Asked by Linvia_710 months ago
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Answers

One answer,

AETHER, but seriously, Aether is really great for your infantry dragons that can learn Steady Breath.

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A -atk Lancina and a few 4* chrom waiting in my barracks, but only one B!Ike. Still considering to merge Lancina into a +spd/-HP one tho.

Fae has Sol RN and that is how she keeps staying alive TBH.

Who should get Aether first and who should not?
+res/-spd ATiki
+res/-HP Fae
+def/res FCorrin
+spf/-res Myrrh (bad IVs I know XD)

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I un-equip fury for TT runs.
Most heroes have a simpler A skill, such as +3 def or +2/+2 atk/def, etc. And even then, +3 x is easy enough to fodder.

It's one of my rules for mindless autobattle TT:
Remove fury
Take a healer, but remove the weapon (otherwise she'll be attacking the same mage she can't damage while your other units die).

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Having Breath of life as your C skills with the seal as well can be quite helpful albeit only in the context of non-arena PvE modes since you can engage with enemies and AoE heal at the same time. It can be quite difficult and inconsistent at times with the positioning requirements, but some heal is better than none at least.

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Fae has Breath of Life 3 as of now as idk what to put in her C slot. Kind of situational but better than not at all, I guess. Would putting reciprocal Aid on Fae with Sol/Renewal 3 be any good?

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in TT I always have 2 bonus units, a healer and a dancer. remove the weapons for healer and dancer. I play the 3rd hardest stage on autobattle and get 441 points. It's enough to get all rewards. But without healer it's impossible for the fury unit to survive on autobattle. Replace it for a cheap skill like someone suggested already.
If you play multiple battles, the only way I see fury work without a healer is with desperation and dancers/singers. Considering that the unit can double of course. I beat a lot of CC with Nino (fury/desp) and 3 dancers.
Or having a strong unit with ardent sacrifice and renewal, so he can kill and also heal. Like Arvis.

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