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How to fix arena in three easy steps

1. Bonus kill points awarded to any unit that scores a kill while within two spaces of their ally support, to replace bonus unit kill scoring, this isn't difficult to accomplish at all.

2. Add arena season rewards that, at the end of a two week season when bonus units change, give you rewards based on performance that greatly exceed the weekly rewards to give further incentive to put effort into the arena, for example, going up a tier giving more points that staying in a tier, while demoting giving less than staying in a tier.

3. A third arena that would only be unlocked by reaching tier 21 at least once, where the player enters an endless arena mode where the players is rewarded based on things like turns survived, while using their one team to fight wave after wave of other players defense teams, while removing the players that reach tier 21 from the normal arena. This way arena tier bloat is impeded, while players that actually care about the arena have something to do that rewards them after each battle performed, rather than at the end of the week, giving more incentive to get better while mitigating grind.

Asked by Nilla2 months ago
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Answers

But you didn't fix anything.

Fixing arena would mean:
1: Adding more difficulty tiers to not penalize players who don't use +10 units or high bst ones. At the moment you are clearly getting punished for playing fliers and cavarly units that won't let you meet opponents strong enough to climb the tier.

2: Not forcing players to use a bonus unit that they may not have, would be easy adding more units that count as bonus ones. For example every legendary hero counting as bonus unit, or even that a legendary hero is considered a bonus unit when it's the right season. This would help people a lot since everyone has L!Ike and Fjorm, giving them already two units that are often useful. Also pushing them to try to find at least a legendary hero for each element.

Then if you want more stuff for people who actually care about the arena, that's okay bit that's not a fix. Fixing the arena means making it actually playable without forcing people to run +10 units or armored teams just to waste a ton of crests to find an opponent that gives a decent score.

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1. Fliers have no penalty, you're stupid. Cavalry doesn't need any help with anything, they've got 3 movement and access to hones. Cavs have more viability than anything else. It's extremely easy to get merges to units that aren't 5 star locked, most of my 5+10s are 3-4 star available, the only reason to not have any is down to pure laziness and a requirement for instant gratification. Not only that, but every single unit in the game can reach an individual arena score of 730, minimum, when fully invested. I hop between 20 and 21 depending on how lazy i am in a given week, and not a single unit I use is five star locked. This entire frist part of your reply boils down to "im lazy I dont wanna work or save", and is therefore irrelevant.

2. Literally every single player has alfonse, sharena, and anna, is it 100% impossible to lose themas units, and the only way to not have them is by not doing the very first maps in the games story mode. The only unit some players would have as a complain is not having a fjorm, and fjorm was given out as a freebie to literally everyone that does book 2, that would be the only case of "I dont have a bonus unit this season", which is just related to the player in question being retarded and foddering free units. Blessings also give +3 to arena score for each unit that has the blessing whether or not the legendary unit is the bonus unit, as long as its that season.

The arena is entirely playable without units +10 units, but you will not make it to tier 20+ doing that, just like abyssal modes are 100% possible with just free units the game literally gives away. Complaining about not wanting to +10 units to do better is laziness.

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Since you seem unable to stay calm and also unable to be a little gentle, and of course you even think that you are absolutely right no matter what you say, I'm not gonna spend many other words to reply:

Not everyone wants to play Alfonse, Sharena and Anna in Arena.

Not everyone wants to invest lots of feathers and orbs into a +10 units while they could make 10 useful units to do maps (that are actually the main content of the game)

Fliers and Cavalry units DO have a penalty since they have low bst as a drawback since they are just better than armored and infantry units when it comes to movement.

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>askr units
Doesn't matter, youre argument was that not everyone has bonus units, not wether anyone wants to use them.

>inventment
Thats a personal problem, i've got 318k feathers sitting around with nothing to spend them on hoping 3.0 adds a way to take 4+10 to 5+10 without losing the merges. It also lends to laziness in people not wanting to work for better things, and lazy people dont deserve anything, rewards should be based on effort put in, not whining.

>bst penalties
Show me one flier that has a BST penalty that isnt a range or dancer.
Palla is 158 as a flier and was at launch, Alfonse and Chrom are bother 157, while Marth is 15, the last three being infantry launch units
The only thigns that get penalties are hacing dance or sing, being ranged, or being a cav. And I can prove this as well with the first mage flier being Spring Camilla at 148, while raigh and maria are also 148. You literally don't know what you're talking, you're unqualified due to ignorance.

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Choice paralysis is a thing, as well as over saturation. Why do you think IS had to do damage control and tell people when radiant dawn and binding blade characters were being added? It's because fateswakening oversaturation was insulting players that didn't care for those games as much as they did for their childhood favorites.

The easiest fix fro arena would just be adding a third set of bonus units so that instead of just 10 units every season, it would be 15, thereby making the pool of options 33% more viable.

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That's an actual little fix, but my point is still about letting everyone at least try to climb the tier. Having to waste crests just to find a player who can give you a decent score? That's not a good idea.
Being forced to run +10 units to find them? That's bad, because it makes a huge difference between players that started the game since 3-4 months (enough time to have some units, but surely not enough to make +10 units) and players that started the game since the release and of course are plenty of units and feathers.

My point is just that we shouldn't have a huge difference those kind of players. I don't think someone that started the game since 4-5 months would think that it's super cool to not be able to reach a certain tier because their units don't score enough. And putting feathers and resources into units to make them +10, that doesn't require any effort, what I talk about it's just a matter of: maybe people would like to actually play units they like instead of units that can give you a good arena score, "having to, in order to" doesn't sound like something cool for a game. This is just my point of view, you can even disagree if you want. It just seems not fun to feel "forced to" in order to be "competitive".

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>but my point is still about letting everyone at least try to climb the tier.
Merges.

>Having to waste crests just to find a player who can give you a decent score? That's not a good idea.
No one says its not.

>Being forced to run +10 units to find them? That's bad
Wrong. Back in february I had someone brand new to the game join my server, I told him everything I wish I knew at the start of the game, and within a month he was tier 19 as f2p, and now he bounces between 20 and 21 whenever he remembers to do arena, and hasn't spent more than $100, and most of that was for fodder skills.He's the only person I know personally that does abyssal modes both on his main account and f2p account without using guides. Other players being bad at the game in general is no reason to be rewarded and have an easy time over those that work their assess off and actually learn HOW to play the game.

There SHOULD be a huge discrepancy between new players and old players, especially in a mobile game, since people that have invested more time SHOULD be better off. Further more, this is real life, you HAVE to do things you dont want to get things you want,t hats just how it is, videogames are no different, and they shouldn't be, because getting things handed to you whenever you want them makes things lose value 100% of the time. You want a real good example? Look at detroit, tis run by handouts and the "I deserve free shit" mentality, and its had more damage done to it than hiroshima after the bombings.

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Getting a 4*+10 to 5*+10 wouldn't make much sense. I'm saving feathers too, but I wouldn't like that, just makes cheap merges feel like the smart move after all this time.

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Using 220k feathers to take 11 units that are already combined into one to 5 stars, while retaining merges, doesn't change anything from doing it 11 times and then merging, except making it easier to have beefier units without needing to wait potentially months to get extra copies of a unit. Make a 4+10, then if you like the way the unit performs, take them directly to 5+!0 for the same cost of 220k feathers. Nothing changes except retaining those units you summoned before instead of going form 4+10 to 5+0.

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Hmm I could only think of two: 1) Bonus unit kill caps at 6 pts, so you only need to kill 2 instead of 4. 2) Relativistic BST by movement type. Yep a 175 BST armor will score the same as a 155 BST cavalry and 160 BST infantry/flier since the maximum for those movement types are in those ranges. We have some outliers so a 165 BST flying will score the same as 180 BST armor.

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Removing BST scoring is bad because its primary reasoning was that the less flexible your teams are, the higher of a score you could accomplish, removing it is dumb.

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My arena fix is the best take twenty-five:

In the Arena pane, tapping on any one of the seasonal units would lead to a drop down menu for that unit/name, and you'd select a stat, HP+5, or Atk, Spd, Def, or Res +3. Any copy of a seasonal unit you bring into an arena match would get the bst duel skill effect for free, but the player could select any stat (not just HP) to be freely gained. This way, if your unit is built on having less than a certain amount of HP, it could still be played that way during a season where it's one of the bonus units.

They'd otherwise remove the scoring and stat bonuses for having a seasonal unit on the team.

This would be the best conservative approach, leaving the value of seasonal units, of duel skills on non-seasonal units, and of high bst units in place, and otherwise keeping the scoring system centered around the same things (BST and SP values).

It'd also help to reduce bloat, as they could remove any 170-bst+ unit from the seasonal rotation without hurting any player.

Removing the bonus points for kills by the seasonal units would be optional.

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