That's actually a really cool build--I really like it, and might try it if I get the resources! I don't really see a lot of people play around with Light Breath+ compared to Dark Breath+ or Lightning Breath+ .
I guess the main things that the Dark Breath set has over yours is that the -7 Atk/Spd is inflicted to the unit you attack as well the enemies within 2 spaces (which the Smoke skills don't do) and that the bonuses provided from refined Light Breath+ can Panic Ploy'd because the buffs are visible.
EDIT: Also, Light Breath buffs only last for the turn that you get them, and not until the next action like Dark Breath. (Notice the difference in text when you read both refined weapon descriptions) What this means that if you attack on Player Phase with Light Breath+, the buffs won't carry over to Enemy Phase unless Corrin attacks on Enemy Phase. Similarly, if your unit attacked on Enemy Phase, then the buffs that it gains don't carry over to Player Phase, unless she attacks again on Player Phase. Meanwhile, Dark Breath's effect will persist through the Phases until the unit affected by it makes an action again. However, I still think that there is a lot of potential in the Light Breath+ if used correctly, and I still really like your build!
EDIT 2: Ignore the first edit. :P
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