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How does 62 speed on initiation sound swift sparrow and speed wave
A bit overkill right
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They're both evenly matched. Honestly, it's a matter of preference in all honesty. As both of them want slaying esque weapons for total optimalcy (ayra can run her blade, but it aint as good as the good ole slaying with wrath as 1 turn regnal astra is great) and Karla can run moonbow with wrath and a brazen skill or something else and she will likely 1 shot alot of units as well. They're very evenly matched, and with the same amount of inversion into the two, theyre evenly matched, with the two having similar spd (Karla is faster for a few reasons), similar atk, with the major difference being the hp on karla and the def between the two.
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As a follow up, Ive done some calculations, assuming both are using the similar setups (Karla with her weapons, swift sparrow, wrath, even spd wave, moonbow, +10 with summoner support while in wrath range, speed+3 s seal), she loses to 3 units that all have Swordbreaker/Wary Fighter or obviously bulky blue, but kills about the rest of the cast. Ayra has the same setup barring her pref weapon, however, due to the cooldown of regnal astra being 2 (for obvious reasons) she gets less kills. She would need to switch to a slaying edge and she matches Karla. Only when the two are at their optimal (IE at the best they can be, switch Swift Sparrow on both for Brazen Atk/Spd) does Ayra pass her by 2 kills, that you shouldn't even try to do ingame (Ayra kills Sully by exact change and Effie as well, while Karla leaves them at 1 hp if Im not mistaken). So in short, unless you need to attack Effie or Sully and you have those specific situations at hand, both are equal in nuking capabilities, with Ayra requiring more investment (that slaying edge) than Karla at first, yet both have the same capabilities in the end. Mathematically speaking, and tactically speaking, theyre pretty equal.
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