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How do Specials affect Arena Weight?

I already know Aether and (probably) Galeforce score the highest.

But what about the common 4* specials, i.e. Moonbow & Luna? Is there a specific hierarchy / rule of thumb I can refer to?

Thanks in advance!

Asked by Banandana1 year 4 months ago
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Answers

Specials that cost a lot of SP like Aether and Galeforce tend to score a lot, it's similar to the 5* AOE specials like Blazing Light but are generally not preferred in arena play.

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It's simple. For all skills, from weapon to special to C slot, the original SP cost is the determinant of arena weight. For specials, this means most are weighed the same, with area effects (Growing Wind etc) scoring higher and Aether/Galeforce at the top.

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Thanks for the replies, everyone!

Okay, so the SP cost rule applies to weapons & specials too, then. Good to hear.

A while ago I read that the higher cooldown, higher damage versions of specials (i.e. Dragon Fang) scored better than their fast-trigger counterparts (i.e. Draconic Aura). Sounded wrong to me, but I wanted to be sure... I've got quite a few units with Moonbow. ^^"

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