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IS how about we get a Setsuna Refine soon

I know Quadsuna is her most optimal build and all but I would honestly love to see her get a refinement that could really help her out, I have 2 different refines that could help her out not sure for names but

14 Mt
Effective against Flying foes, at start of combat, if units Hp<80%, grants Atk/Spd +7, calculates damage using the lower of foe's Def or Res.

Eff: If units Hp <75% and initiates combat, unit makes a follow-up attack before foe can counter attack

I know the Damage calculating could be a bit op with being on top of a Brazen Atk/Spd.

11 Mt
Effective against Flying foes, Inflicts Spd -2, If unit initiates combat, unit attacks twice.

Eff: if units Spd > foes Spd, grants Special cooldown charge +1 per units attack. (Only highest value applied. Does not stack.)

Again I know the FB effect on a Brave weapon is a bit over kill, but face it she really needs all the help she can get

(I normally have FB seal on her but Soleil has it now, and going to switch Atk 3 out for the new Atk/Spd seal)

Asked by GVader2 weeks ago
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Answers

I'd vote for the brave effect weapon, they switched Cherche to her most used weapon type so I'm hopeful for Setsuna. Maybe Flashing Blade could be common on Hoshidan retainers so Hana could get it too. I've got a 4*+10 Hana and I'm currently doing Setsuna (and many others) as 4* merges in the eventual hope of them getting prfs so, until she does, she's stuck with her 4* Assassins Bow.

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The first one could help her out dramatically, if you throw double Brazen Atk/Spd and the Atk/Res brazen she gets that sweet 21 Atk 14 Spd increase, with a +Atk (35 at 5*+10) and a 14 Mt weapon she would go from 49 to 70 which now that I think about it the damage calculated effect would be to op

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Here's a fun idea:

Clumsy bow:
14mt
Normal: grants +2 to atk/spd/def/res when the enemy initates combat
Refine: At the start of even turns, unit will only be able to move 1 space (gravity effect)
If unit has a debuff at the start of combat, unit can counter regardless of range and gains +6 def/res.

It's a dumb idea, but it works in the effects of assassin's bow (anti dagger = anti debuff) and guard bow.
And her personality (gravity effect = falling in traps)

How's that?

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It's definitely a unique idea, and with setsuna being one of the easier bulky (not the greatest but with her spd it helps) inf bow users it could definitely work, the only problem is still that it doesn't help her low attack by too much, but hey I still like the idea

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by jj 1 week 5 days ago

How about something like this:

(name) Setsuna's Bow or Rain of Arrows (non-inheritable)
(mt) 7
(effect) Effective against flyers. Inflicts spd -5. If foe initiates combat, grants def/res +3. Unit cannot counter. If unit initiates combat, unit attacks 3 times. Unit may attack once during a follow up attack.

(refine effect) Effective against flyers and red dragons. Inflicts spd -5. If foe initiates combat, grants Res +7. Unit cannot counter. If unit initiates combat, unit attacks 3 times. Unit may attack twice during a follow up attack.

(refine +atk option) mt = 9;

edit: maybe not the red dragon thing. idk.

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