Hit and Run is good on Fliers because you can't Drag Back an enemy unit over terrain they can't pass over (Mountains, Rivers, Lava, etc).
Which means if she's attacking a unit while standing on a tile they can't stand on, she won't move back at all after she fights/kills them with Drag Back, while Hit and Run will ensure she pulls herself back no matter what.
It's also why cavalry units don't really have much need for Hit and Run, because they can't pass over any terrain at all.
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