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Hit and Run vs Drag Back

So I'm trying to build my +atk -hp Cordelia (going with a Brave Lance/Death Blow build), and I'm trying to decide which B skill is better. I know Hit and Run is generally considered superior, but why is this, exactly? The two skills are functionally identical if Cordelia kills her target, and if she doesn't, neither one is going to save her from retaliation from her would-be victim. The difference, as far as I can tell, is that Drag Back can drag a potentially dangerous unit into range to hurt the rest of your team...but it could just as easily drag a bulky unit Cordelia couldn't kill into range to be finished off by the rest of your team. Whether this is a good or a bad thing sounds like a coin toss. But this is all theory, because I've barely used either of these skills before. Does anyone who has have any insight for me into how this works in practice?

Asked by SourPeridot1 year 3 months ago
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Answers

Hit and Run is good on Fliers because you can't Drag Back an enemy unit over terrain they can't pass over (Mountains, Rivers, Lava, etc).
Which means if she's attacking a unit while standing on a tile they can't stand on, she won't move back at all after she fights/kills them with Drag Back, while Hit and Run will ensure she pulls herself back no matter what.

It's also why cavalry units don't really have much need for Hit and Run, because they can't pass over any terrain at all.

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Both skills have its own advantages , but I'll only mention about Hit and run then (to your question).
H&R is usually chosen for brave-weap fliers with reposition skill.
First to say , drag-back has some disadvantages about terrain (enemy infantry cant be on water/mountain spots) .
Once flier hits enemy and move back , your allies can draw back or reposition that unit, to tank or bring both away from dangerous area . It 's more effective if ally is dancer, your flier gets 1 more turn and repo that dancer again. At the end of turn, all your allies stay on safe spots.
This strategy works well in arena , because your priority is to keep everyone alive, not that kill enemies asap .
Well , another point is hit and run's rarity ,skill comes from not-so-available units ,so it's "considered" more valuable ... HATE U CLAIR !!!

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Hit and Run also works fantastically with Reposition. Send Cordelia in for the kill, she goes back a space to get further away from the enemy, then use a unit with reposition to pull her back even further from danger.

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Rule of thumb, HnR for fliers, dragback for everyone else. drag back will not activate if the target cannot be dragged thrrough the terrain, meaning that fliers get better use out of HnR. Drag back for any other unit allows the target to be dragged back for ally units to finish them off. In most cases though, the difference is negligible

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Thanks so much to everyone who answered, I did not consider what happens when Drag Back is used over different terrain types. I guess I'll be sacrificing my one Clair for Cordelia. (Fortunately she's 4* and +def -res, so I'm not particularly sorry.)

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