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Have no idea what to do with these bad IV'd sword units

Yep, pulled +def -spd Marth and +res -atk Zelgius before I got Fallen Celica, turns out she's +hp -atk. It doesn't matter that much to me about Celica since I finally got her and she's got an amazing set anyways, but what do I do with Marth and Zelgius? Marth has no inheritance and is already iffy with good IVs, and my Zelgius is worse than my Black Knight. Any idea as to what I should fodder them off for or what to do with em? Thanks!

Asked by MoolaSmoola9 months 3 weeks ago
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Answers

Your +def Marth could actually be quite the wall for his team with a double Close Defense(A skill and sacred seal) and Quick Riposte or Swordbreaker to check Ayra/Mia/basically every other sword unit. This way not only he supports his team with his Spectrum Drive Falchion(this is in case you want to invest Divine Dew) and a Drive C skill, but he could also support your team by being the main tank. If you want a cheaper build(because you will need Joshua/S. Tiki/Sigurd for Close Defense, which isn't that cheap), Fury/Swordbreaker or Renewal is another option. His sacred seal can also be a Drive skill, to make him an even better support. Run Bonfire with those builds, he has the defense make it work.

Your +res Zelgius can reach very decent amounts of res with a Fury/Vantage build if you use the Distant Defense seal. He can even run Ploys if you give him a +3 res sacred seal and Fury(30 res is high enough to proc Ploys on most melees). His Fierce Stance is also a very good option here since he would still reach 55 attack when attacked, which is still pretty high.

Considering that Marth doesn't really have decent skills to fodder off(if anything, Spur Speed basically. Escape Route can be useful for some 1-turn Galeforce builds for example, but even then I've never seen it), and that Zelgius is still Zelgius(he can work with any IV set), I'd say you should keep them.

Hope this helped!

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Thanks, that write up is really helpful! Gives some perspective on how seemingly bad IVs can be turned into specialized units, and I'll definitely consider using both of those builds. Thanks again.

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Ye, Marth has no real good si. Just build a vanilla set for him for AA. Even with perfect ivs, hes not really worth the divine dew either.

Zelgius is still really good. And trust that -1 to atk compared to BK isnt as big a deal as that -1 to spd. His base a skill still gets him to 55 atk or u can go fury. For 52 and a nice boost to spd. Vantage or his smoke skill. And qp, qr, armored boots, close /distant defare all good seals on him.

But his panic ploy is his premium skill if u wanna fodder him.

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