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Has this become the standard?
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Not relevant to your question but I feel like its a bad design to place surtr in the corner with a pit in front. I always peck him for 0 damage with Eir, which causes the rest of your team to move. Then I get repo'd or danced away while hes stuck in that spot. I encountered him in that exact spot multiple times, gives me an easy start to the map.
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Yeah, most of the time people lose when they go for my "free Surtr". The traps are real so they lose at least 3 turns as Surtr doesn't die one-round and he usually collects the aether pots too. My armors don't move as they all rallie each other up and have no armor march.
I am nagging about that Surtr since mine is unnerved, but this guy has +8 to each stat and +10hp/res due to eir and summoner bonus, making his stats a bit insane compared to mine. I honestly don't know what unit can kill him if he gets over 70 res on enemy phase...
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