- Chill def is more for supporting teammates than for her own combat. It rarely hits mages.
- With that amount of spd, I think you're all in on OHKO. Fast mages will double her and probably win. So I would keep the kitty paddle and probably switch to death blow.
- If you decide to switch out the kitty paddle, I'd say refine the weapon for res, use spd ploy, use an A-skill that grants spd like spd/res bond, and use QR.
- The trouble with death blow is that you can't always go running into the enemy, especially if they are cavaliers, especially if there are multiple of them and/or if there's a dancer. But it's not a good idea to give up player phase. Atk/res solo would be ideal but it's rare. Atk+3 is...oddly enough, actually a decent option. Some mages sit right around 60 physical bulk (usually due to merges) but more than 64 and we're into the realm of mages with more def than res.
- In which case you could go for def ploy. But res wave is fine too.
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes