GamePress

Gunnthra Merging - nature question

I've got some Gunnthra's from the legendary banner, and I'm torn on how I want to merge them.

I've got a +SPD/-ATK nature and (2) +ATK/-HP natures. HP is a super bane but I don't think it affects her scoring too much (+2 Merge she sits 166 and 165 BST for the two natures)

It really boils down to whether she wants more attack or speed, but I'm not sure which one she really needs more.
Does anyone have any experience with a +atk vs +spd nature?

Asked by GhotiFish6 months 3 weeks ago
Report

Answers

I actually have a +atk -HP one and I can give you some advice :)

I personally run
Blizzard
Draw back
Luna
Darting Blow
Her seal skill
Fortify Cavalry
+3speed seal

I've used her on both cavalry and mixed teams and this works very well for me!
She can double pretty reliably and can deal a lot of damage if the enemy also got debuffed!
I think the +speed nature is nice but -atk hurts her quite a bit I think

In the end you have to decide though :)

Report

by Cav829 6 months 4 weeks ago

+Atk/-HP for sure. Her super banes IIRC aren't such that they knock her down a scoring bucket like on some units, so -HP or -Def tend to be the most desirable picks. Because she has the ability to debuff spd by 6 and get buffed by 6, +Spd isn't as requisite for her as on some units, so +Atk is arguably better than +Spd. +Res is arguably her best Blizzard boon because of the super boon, which with Fury gets her to 39 Res and will Ploy all but a handful of units. But it's entirely up to debate.

FWIW, my current Gunn is +Res/-HP and +4, but that's also because the +Atk and +Spd ones I pulled both had Res banes, which is awful if you have any plans to Ploy (And there's really not point any more IMO to running her with a Blade build when Olwen now exists).

My full build:

Blizzard
Glimmer
Reposition
Fury 3
Chilling Seal
Res Ploy 3
Def Ploy 3 seal

Any unit hit with quad ploy takes an additional 22 points of damage, boosting her atk power to 73 or 79 with Hone Cav.

Report

No. The -hp does indeed drop her down a scoring bucket. So for arena score the -atk is better. Not to mention that the -hp one will mean she needs less dmg on her to knock her out of blizzard range.

And dont have +atk or +spd myself. But do have -atk and ive found myself wanting the extra spd to double WAAAAAAAAY more than the extra atk......

Report

At +10 merges with optimal scoring builds (so double rally, Aether or Galeforce, Distant Coutner/Close Counter, Chilling Seal, etc.) it will not drop her down a scoring bucket (I checked it like 3 or 4 days ago when I was picking IVs). At +1 you're still at the point where slapping Aether/dual rallies on units does far more than merges will for scoring. It just doesn't matter much at such a low merge level. I should have clarified that though.

Anyway, yes -Def is more optimal than -HP for staying in Chilling Spd range. But it's far more important if you're using Blizzard Tome to preserve her Atk and Res IMO. The user has to go with what options they have, and - Atk is really bad for any kind of Blade Tome style user.

Report

Of course, +Attack one. For me, is even better than +SPD. My Gunnthra is also +Attack - Hp and she is a MONSTER. Seriously, she is so underrated. Put her in a Dubuff team (Spring Catria, Lute, Arvis, there are a lot of units who can work as debuffer).

I would recommend debuffer units who also are cavalry like Spring Catria, as I said. Mostly because you can debuff your enemies, and also buff your MONSTER GUNNTHRA all togueter, and with her +Attack boom, she will destroy everything who is debuffed.
Of course, you should build Darting blow on her, and keep her B slot and weapon. Other points are not that important, but I reccomend Foritfy Cavalry (+6 Def/Res at start o turn for every cavalry unit in your team who is close to the unit), Reposition and as sea, Speed +3 or Attack +3.

Report