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Guess i'll play some GC... or not

So yeah if this is a potential outcome the changes MUST be made. Under no circumstances should a mode become completely unplayable.

Asked by manikatti4 months ago
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Answers

Same in my realm, Alfonse knocked out most of the territories, i just fought once to use the lances

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My area is the exact same. That's what happens when you increase the time to 4 hours. Players spend their lances on the first few areas and it slowly becomes a bigger and bigger battle that ends near immediately due to the number of players battling in it.

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This seems to be a common problem this time around.

I demand compensation orbs for this!

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Just let them be stupid and throw away all their lances. It's far more efficient to win by leading at the end of a round than by KO. They'll score well for maybe 4-5 rounds or, if they burn everything now, for one battle, but you'll just slowly take all their territory later in the battle or the event and they won't be able to do a thing about it because they won't have stamina

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Most people don't even care about winning or losing, they just care about the rewards.

I do the exact same thing. The moment I start the event, I use up all of my lances, get as far as I can in the rewards list, and then I'm done. Can't really blame people for wanting to get this event over with as quickly as they can, lol.

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The feather difference in rewards compared to the effort involved isn't worthwhile. 2,200 feather difference between score 1 and score 36. You could just send home 15 crappy pulls and get more :P

The tier rewards are more attractive to me, personally.

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On mine EVERY possible battlefield was a knockout that was the problem. If it were just because other teams had reduced the number of available spots i could live with that. Knockouts completely block anymore activity which is a problem.

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