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Guard in the Tempest and... October Updates

At least, as far as the Tempest goes. By the time you start the later stages, around 5 to 7, Guard can mess with you... You'll have lower HP than most of the units rocking this. Especially painful when the unit that has it has above 60 HP.

I feel as though might be an ability to consider within the future, especially against Wrath units. Maybe not, however, since most B skills play a vital role in battle to begin with. Whether or not, I'm not sure, but... it could prolong

1) Steady Breath... which, You would have to bait, making them attack you. Otherwise each strike you do boils down their cooldown by -2, which is still very scary. And you'll attack no matter what, which makes you prolong the inevitable in some cases, but not all.

And even then

2) Your HP would have to remain above 80%, which is a very tough threshold to stay above unless you're a potential tank. It's not Tempest Trial friendly by any means unless you have designated healers, and that's still pretty risky.

Replacing certain passives:

3) For armor units, you would ditching Wary Fighter, which prolongs their life span enough to deal damage. Very few armor units seem plausible for this, even for Hector since he would rather keep his HP above for the Armads Passive.
4) For most melee infantry who could use Wrath instead, which activates when UNDER a % instead of ABOVE a %, that's a hard trade.
5) Quick Riposte is much better for certain units since it allows them double before dropping HP.
6) And Vantage is a constant proc under 75%, which is very broken for some units.
7) Plus, Renewal would synergize super well! IF it wasn't also a B slot ability as well.
8) Desperation in hind sight can bypass the proc if they're able to one shot an enemy in one fell swoop,

Mae has served me very well against the likes of Black Knight, so Desperation for many units out there is very important.

On the upside

1)The ability is accessible to all units. Rare nowdays really.
2)If you're unit is focused on tanking or debuffing, this will allow them to (maybe) successfully pull of their debuffing without the fear of activating said specials.
3) Fire Sweep weapon users could benefit from this if you know right off they aren't strong enough to deliver KO potential.
4)Most high HP units can keep this going, but there are more better options.

Personally, I would like to see an in game ability that doesn't just prolong the special, but can reverse the cooldown after striking.

And I suppose tying this in... what updates would you wanna see?
*For me, I hope October gives us a few more chances to access certain units at 4*'s
*The coins are being revealed and I hope the badges will have more use than just promoting a rarity, which I think that's the case.
*I also kind of want the Crystals to serve more of a purpose than just quick leveling. Plenty of people have these in surplus I'm sure, myself included.
*It may be going to far, but Infernal training tower difficulty. Would be interesting to see since you'll get more Crystals and Badges than the usual for the first clear.
*It also might be silly, but it would be interesting if say, they had a weekly, randomized reward with a certain mini game. You have a chance to get an additional
- Stamina Potion
- An Orb or Two
- A free summon? Eh, probably too far, unless they wanted to limit this to just a 3* or 4* summon only. And all colors would be available, meaning you have a chance to summon a color you need. Whether it's a good or bad unit is still a mystery, but I think this would be great for F2P players to keep them going in the game
- 500 Feathers? I mean, it's not too many and not too little.
- Extra Badges
- 1 to 3 free sacred coins?
- Some extra SP for a character of your choice, around 30 to 50?
And this would be a weekly thing. You log in on the first day of the week, being a Sunday or Monday, and you have a chance to grab a small item to help you with weekly grinds, character growth, and so fourth. Granted, this is already done with the rewards for certain ingame task, but it would be something to look forward to throughout the weeks.

Asked by Regimus1 year 3 months ago
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Answers

by Yuelia 1 year 3 months ago

I actually five starred a Titania just to give guard to my Marth (seemed a safe choice with Falchion's auto-heal), and it does certainly come in handy even if it prolongs a match slightly. I do like the firesweep idea though so I might just make that the b slot for Abel.
As for update stuff, all that sounds good. Especially the extra 4* heroes availability because IS seems to have a tad trigger happy with who gets the 5* lockdown. Not sure what this "mini game" would entail but any chance for extra stuffs would be much appreciated (just bring back daily orbs for good, damnit!) but as far crystals go I don't really think they need another use other than power levelling, after all if as you say someone had a surplus of them or simply never used them at all then they'd be at an advantage over those who might've previously been pressured into using them for their original purpose.

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