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Glimmer vs. Moonbow?

Please explain to me which one works better on which type of unit (stuff like high atk, bladetome, brave users, etc.) if you have a chance.

I don't know why it confuses me so much. I'm just an idiot like that, and I don't play offensive much until now. Thanks in advance!

Asked by Alethia9 months 4 weeks ago
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Answers

Glimmer tends to be better with higher attack or bladetome. Moonbow on lower attack or attacking into a high def/res unit. There is a break even point between the 2 that varies depending on atk vs def/res. The picture attached shows the the difference(credit to sideflanker over on reddit). Green means glimmer is better, while yellow means moonbow is better.

As for braves you should be using a 3 cd special like luna or draconic aura.

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Glimmer seems to work better on high atk and bladetome units because it helps increase their already high damage output a lot more. Moonbow is acceptable for all of the unit types you listed because it can lower the enemy's defensive stats to make way for more damage, and is definitely the better choice for a brave user if they don't have extremely high damage. Personally I would say Moonbow is the better special in general because lowering the opponent's defense can often help turn a matchup around a lot more. This is just my opinion though.

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Glimmer adds a damage bonus to what you are already doing and should only be used on high damage units if at all. Moonbow treats enemy defence and resistance as if it is lower than its listed value and should only be used against enemies with high values against the damage you do. Ex. A Sword unit should attack someone with higher defence to deal more damage with the special. If the enemy has low defensive values then don't use Moonbow, and don't use Glimmer if you don't have good damage output.

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Example of glimmer: say you can do 20 damage normal on a unit, well glimmer takes half of the damage you are dealing, which will be 10, and adds it to damage you deal when it procs.

Bonus example of Astra cause it works the same way just 1.5x more damage: 30 damage normal, when astra procs it doubles (30+30) + half of your normal damage output (15), which makes the added damage 45 + 30 of your normal damage. These 2 procs are based on the damage you can normally deal and just times the current damage output (0.5)glimmer/(1.5)astra.

For Moonbow: enemy def is 30, your attack output is 32, well when moonbow procs the best way i figure out the damage output is (30def ÷ 100)= now its .30, now .30×30(%eff of skill)=9. Now add the 2 damage normal + the 9 damage added with moonbow and you will deal 11 damage with moonbow proc. Also works with black luna, but always remember about the weapon triangle and figure out the damage output from that first THEN figure out the skill damage

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Hey, you're not an idiot, everyone starts like this and gets better with theory and experience. :)

Moonbow is good against units with high Def/Res since the 30% reduction gets a considerable amount reduced, use it against tanks. Brave users use it quite often, specially combined with Quickened Pulse to activate it in the second attack, hence why Reinbow Pulse was the meta.

Glimmer is better with units that deal a lot of raw damage, like 40x2, because it adds 50% Atk and that's an additional 20 damage. It doesn't work with units that deal low damage because if someone does 6x2, that's only 3 extra damage. I recently found that Glimmer is better on units with Bladetomes, Gunnthrá (since Blizzard it's an inverse Bladetome) and any unit with sky high Atk (specially if that unit has Wrath with the additional +10, it doesn't add anything to the calculation but that's why LA!Hector was so strong with it).

You already got your question answered at the moment I was writing this but it's never to late to reply, right? :b

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you're not too late, and I always like reading your answers. They make a lot of sense to me.

also, regarding LEGION MEME: u never cease to make me laugh. :)

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In short glimmer is better if you can do a lot net damage where that net damage is greater than the reduction bonus of Moonbow on your opponent. Attack - opponent def/res. Moonbow is better typically when your opponents def/res is high.

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thank you!

I guess I was really confused because you have to consider who your enemies are. I used to think Glimmer was worthless since you can hit for 0 dmg, but Moonbow is useless if defenses are already low I see...

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