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Glimmer and Moonbow. Which is truely better?

So I know the debate for which is better or worse is big. But I feel like Glimmer is better, for me at least. I find that most of the time, amplifying a 50 damage attack by 50% is way better than potentially adding only 12 or 15 at most damage to an attack with Moonbow (correct me if I got that calculation wrong). I just don't see Moonbow being the superior.
Like yeah, I run it on Reinhardt (who doesn't?). But with units like my NY!Azura and PA!Shigure, I run Glimmer on them. They do enough damage when they initiate combat to where they don't need a really good damage boost, but it's thoroughly appreciated. And yes, I've tested. My PA!Shigure does WAY more amplified damage with Gimmer than Moonbow. So I feel like Glimmer is just better for hard hitting units and Moonbow is for units that need some help doing good damage.
That's just the way I see it though. What about you? Which do you prefer?

Asked by ShieldOfWind5 months 1 week ago
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Answers

by Seeker 5 months 2 weeks ago

I've said most of what I want to say on this matter
https://fireemblem.gamepress.gg/q-a/moonbow-vs-glimmer-threshold#comment-646691

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In short, and incase you want a simpler explanation. Both are for different use. To explain.

Moonbow is better for lower atk units or when you are expecting to fight high defense units (IE Top Tier arena) while glimmer works best if you have crazy amounts of damage that you are going to output (IE, Blade tomes, mages in general, and the occasional melee/dagger unit). In short, Glimmer works for high atk units, and moonbow is the allround best, since it adds a bit more damage even if the enemy has no defenses, and it aids in killing bulkier units if you don't have the damage to effectively harm them past certain levels.

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Generally, I think that Moonbow is the better all-around option. There may be cases where your unit does very little damage (either because your unit has too low of an Atk stat or the enemy has too high of a Def/Res stat), and Glimmer is going to add very little extra damage as a result while Moonbow adds much more. In situations where your unit is advantageous, both Moonbow and Glimmer procs should kill the enemy, but Glimmer would be considered overkill if Moonbow still does the job well.

However, Glimmer is still pretty great, and is even superior to Moonbow if the enemy has low or average Def/Res and high HP (think of someone like an enemy Raven). Personally, I think that it is best suited for -Blade tome users, or something like high Atk Mages (without -Blade tome works), users of Triangle Adept, and those with class-effective weapons meant to counter only those types of units.

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"Hard hitting units" *mentions PA!shigure and airzura*
Its obvious that u are using them with ta advantage otherwise it wouldnt make sense.

In short:

Glimer is more for guaranteeing marchups u know ur going to win (i use glimmer NY takumi as a mage check. He hits 50ish atack pretty easily and can one shot most frail mages on the counter)

Monbow is more for overall consistency. The extra 7-11 is nice for key matchups.

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They work better for different foes but before I get to which I prefer I'll stat who uses which better.
Moonbow plain and simple works better for units with lower atk such as Karel Nephenee and most mages and any dagger not specialized in a defensive stat.
Glimmer is for high atk units especially those who try to one shot such as Lilina or Sanaki. Also scales incredibly with Blade tomes.
In general though I find Moonbow far more applicable. The main reason to proc a special is to deal with higher def/res foes and all the Moon theme specials help with that while Star theme specials are hindered by it.
Don't get me wrong though Glimmer is good on those heavy hitters like Raven but in general I like consistent wall breaking to potentially larger numbers

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It depends on the unit's skills. Since dancers/singers shouldn't be in combat much and they generally have low ATK, Moonbow is preferred. Glimmer is superior on units with already high damage output, particularly Bladetomes and super-effective weapons (ex. Poison Dagger, Falchion, etc.). Conversely, Moonbow is better for units that don't meet the criteria for any other special (Draconic Aura, Bonfire, Iceberg or Glimmer) and want a lower cooldown special than Luna.

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