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We need to reconsider whether we want to spend so much attention and energy answering people who assume that units are bad if they have IVs that don't look rosy and shiny, not just for ourselves but also for players who come asking "what do I do with this unit" without that mentality.

Several months ago a bunch of us got together and decided we weren't just going to spoonfeed builds and answers to people left right and center. We said we wanted to get people to take a bit of initiative for their own decisions, and I didn't look into the matter closely but my sense is that the results were good. We did actually end up with more interesting discussions in the Q&A section. I think we might want to make a move like this again.

Here's where this all comes from. In a recent question, the OP was asking what to do with a certain unit that came unwanted multiple times on the legendary banner (and not even with compelling IVs) and was annoyed when one of our frequent responders suggested considering what the unit might be good for in itself.

What was then established was that this frequent responder had assumed that this was another case of "IV isn't peaches and cream -> bad unit -> fodder" when in fact it was not - the OP didn't even want the unit to begin with and, on getting the unit, did actually do some homework on what it might be good for.

I was about to defend our frequent responder saying that it's semi-impossible for us not to assume that people are asking with the "not amazing IVs -> bad unit" mentality because we practice it like a combatant who develops not-so-great habits to exploit bad habits in a sparring partner. Is it good for us to make this assumption? It's a high-percentage play, but it seems to me better that we don't assume things.

If that's so, then we can't practice all the time "against" people who do use that bad mentality. The only way we could do both is if we spend twice as much time or more outside answering actual questions somehow practicing not making that assumption, which is impractical. Then what choice do we have but to minimize the time we spend dealing with that type of question and to spend more time...discussing among ourselves and others who discriminate better when to be picky about IVs and when not to, I guess? And this might mean that we sometimes post for ideas even if we get something we feel like we know how to work with. So that there's more of "I'd like to work with what I got" going around, and in time maybe we can change the climate around here a bit.

Your thoughts? Do we just continue as we have before? Reasons why my suggestion isn't the way to go or alternatives we should consider?

Asked by Seeker1 month ago
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Answers

I'm a semi frequent here, but I like the idea. I've come up with some great builds for some of my favorite units through trial and error and the final product feels good and only helps me make better calculated decisions when I start working on the next. Experimenting with units is kinda big and you can discover more utility in them through thinking about what you need in a mode and making use of what you have. The build you come up with won't share be on any websites or videos as recommended either but it doesn't mean they won't work. Just my two cents though.

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You're probably right. It's one of those things that I can't help but to try and combat that 'bad IV's = completely helpless' mentality that goes around that I never really thought about how it could come off to people that just generally do not want the unit in question, and while I can see that I was in the wrong for the assumptions, I feel like that particular time was a bit odd because of there being two questions next to each other, one of which kinda proving the point I was making in the original post.

But I can see that assuming is probably not best in the long run. While I do want to try and amend the mentality of garbage IVs, it might be better to not bring up the possibilities for said unit if it wasn't asked in the original post. I try to discern when people are fodder hungry and when people are just genuinely wanting to create something new and looking for ways to improve, but I may not have been going about it the correct way.

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I'm suggesting that the best way to combat the bad mentality is that we just conduct ourselves frequently with the assumption that suboptimal IVs are entirely usable in the overwhelming majority of cases (there are some really sour ones like -spd on Olwen or -atk on Caeda), which we know to be the case. Instead of making a point of it, we spend more time ignoring threads which use the other mentality and we go about as though it's so obvious that suboptimal IVs are usable that we don't bother saying it. We can emphasize instead that the choice is between having another 5* or having some other unit in the barracks (maybe a future member, like me saving a spiral for Ophelia) gaining a potentially killer skill; the only question is which is better. Instead of confronting the issue head on, the point is to outcompete it.

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Ur kinda rambling...u lost me halfway tbh (i have a short attention span 😔)....

Bu the way i see it. Its IV question season. So people start crawling out of the woodwork and on here to see what to do with their unwanted bad iv units (due to the b8 banner)

And like i said b4. If you see 👀 👀 👀👀 that theyre new here give em a lil hand and help em out.

If theyre frequent here or it looks like theyve played for a while and should know better, then feel free to ignore them.

And like i also said b4. The problem is thats theres no comprehensive iv guide. There was one going around reddit like a year ago.....but its been lost to the ages.

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Sorry about the length. I tried to put the most important parts at the beginning and the end.

I find your way of dealing with the matter very reasonable, and I think it works just fine along with what I'm suggesting to everyone.

I've been trying to provide some level of "guide for all IVs" with the "I pulled ____ what do I do" series. Feels like it does help a little, at least while the thing is on the front page of questions. Interested to hear whether others think it helps

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The problem is that any guide you post will get pushed off of the top 10 or 15 posts within the next few days. The only worthwhile way people on these forums will ever learn about what to do with their hero's IVs, is if Gamepress added an IV section to their 'Should you Pull' pages, or make a new guide for them every new banner.

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Honestly you doing a guide for every unit is way too much work dude. Just make a general one ihmo.

But basically....what it boils down to is:
"yes. Ur -spd/-atk or +spd/+hp unit will forever be worse than a neutral/perfect iv one BUT does the unit in question still have a unique statline or weapon that allows it to carve out a niche for itself. If it does then its still perfectly usable. If you already have a unit that performs a similar role and has more potential then ur can fodder if thats what u want"

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Doesn't usuallly bother me so I just give my thoughts when I have them and if I dont I dont. There's usually 2 types of people who make these questions. Someone who has no clue that you need to just tell them what to do and someone who is trying to talk it out to themselves but aren't sure. With the latter I tend say whatever comes to mind whether it be my thoughts or memes

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Not saying you're wrong on some of the things you said, but I think the recent surge of superboons/banes might have to do with it. As more and more heroes have higher and higher amounts of superboons/banes, people are going to react worse when they get a superbane unit, even though it's only one stat point more than a normal boon/bane. Getting a superbane or even a normal bane does suck, but a lot of people have been overreacting to getting them.

As for whether or not we should assume people have the bad IVs -> bad hero mindset, I really wouldn't. There are probably plenty of people who actually want to know what they should do with a hero with a certain IV set. Certain heroes have completely different optimal sets for different IV combinations. There are also situations where people want to ask whether or not it's worth getting another copy of the hero with different IVs. What I would do, is try to help a person asking for help, and if their response feels like they're not really looking for help or advice, then leave the thread. Always give people the benefit of the doubt, but don't stay in a thread that's going nowhere.

On for the topic of not 'spoon feeding' builds, some people aren't very educated in what skills are good and which ones aren't, so helping them isn't a bad thing. While there are a large amount of posts asking for heroes that can be quite annoying, that's really because there's no real why for someone without the most powerful skills like wrath or fighter skills, and need help finding a F2P or non-whale build that works. If you personally find giving builds to people annoying, don't do it, but it's not a bad thing to help other people with their builds.

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I usually give advice with the asuming the OP wants to make a unit work. Usually with a note what the best fodder of that unit is.

If an OP isn't clear in asking what they want, and gets annoyed by help? That's their problem.

I've never ran into a true problem case before, but I'm anwering questions in my way. As a player who likes to collect as many characters as I can, and as such won't just throw away units

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It all depends on how it is phrased and falls on you on how you want to react. You need to know what the OP's intent is, how competent they are/are they experienced, and what they're willing to do to get their answer(This goes hand and hand with their intent).

If it's a "Are these IVs bad?" probability (And psychologically speaking) would say that their intent is to know how useful/less a unit is with the IVs they have. Next, their competence and/or experience would be pretty low(This can be with either how this site is used or how well they do in game). Lastly, if their competence is low than probability(Not certainty) would say that they're looking for answer with as little to no effort as possible. If their experience is low however, you need to explain the answer instead of just giving it and how to find it afterwards. Someone with little to no experience would be much more willing to learn than from someone who just wants the answer and it's important to teach them what's right and what's wrong.

You can't read someone's mind, especially from a computer/phone screen. Every situation can be different, so the solutions to those situations won't always be the same. That being said however, you can start every situation the same and still have it work out.

Whatever the situation, tell the OP about the character page that they can check out for further information. If they have questions after, then they can return to ask on the same page. What this does is it gives you the chance to see how the OP reacts. If they do what you asked, their competence is good enough, their experience on the issue no longer matters due to their willingness to learn, and you know their intent. Sure, they may come back for more questions but it's no longer an issue of "Are these IVs good?" it becomes "What makes these IVs bad/good?". It's a legitimate question and we can have an actual conversation about it. Educating the uneducated in a friendly manner.

If the OP reacts negatively and simply demands the answer, give them a bad answer. If an individual isn't willing to learn then why give them what they want? That's cold, especially in a gacha game, but this shit's getting a bit ridiculous.

TL; DR: Look at the post psychologically. Tell the individual where to find the information without giving them the answer. If they react positively, try and educate them in a friendly manner. If they reacted negatively, then don't give them what they want, even if it means giving them the wrong answer.

PS: Looking through their previous questions to see if they're willing to learn or not is a good way to know what their intent is.

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by Deef 1 month ago

i agree with you, but i have an idea, we might need iv guide for newcomers to give info about how much speed required for offencive unit, how much defence\resistance needed for mage tank. To give out base info about some types of units and possible ways to build them to make a good use of they're strong sides, reather than patching weak ones.
When i started feh i had all those questions although my lack of knowledge hasn't cased me to run trash builds but i think it might be worse for starters now than it was early on, due to how much stuff avaliable in feh now.

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Can't you just ignore posts you don't like? No offense, but I'd suggest taking things less serious.

For some, coming here saying they pulled a useless unit because the IV's are horrid is just a way of venting their disappointment, which I can relate to. I don't even think it's nessecary for people to respond to such posts for them to achieve this unconscious goal.

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Before I begin I'd like to mention that I didn't read anything. Waaay to much to read while I am on vacation. I'm also no frequent poster, nor a professional player (just started a few months ago). The title of the thread got my attention.

What I understand, and correct me if I'm wrong, is that you (semi-)frequent responders want to achieve that players don't constantly ask; "I've a bad IV hero, what can I do with it? Need help ASAP!" You are absolutely right to try to ban that out. Still, and someone mentioned it earlier, newly players will come here to find and ask that to find their way in FEH. One other thing is that gamepress itself is all above perfect builds or semi-optimal builds. So if someone doesn't get a (semi-)optimal build it's very easy to ask here about it.

Four things can be done to achieve self sustainability.
- Make a beginner's guide on gamepress and refer to it everywhere on this board and primarily in the Q&A section.
- Gamepress shouldn't only focus on (semi-)optimal builds and not only say what's good, but also why and the alternatives. To me it sometimes feels like gamepress tells me what to do instead of explaining why.
- Make an IV guide
- Send newly players to the beginner's guide and ignore others who want an answer without trying to find it themselves.

Sorry if I wrote something that is already told. I just want to help you guys with this. Good luck!

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I support this approach. I really freak out on questions like "is +atk viable" for units who are ment to hit hard. But even worse are those answers that really negate a units useability only because it is not +perfect and -best bane..
Sure it's nice to have perfect IV but it's still a question if preference and it's very rare that a unit gets hindered by IV so much that they perform lower that 70% of the potential. Me for example I have more heroes that I can use and I rather bench tier one units with perfect IV than units I find interesting with mediocre IV. Also I got legendary Lyn and lucina when they were released and really love them even though they were - Atk and - spd. Build complete teams around them and put them to good use.. now I got perfect IV for both within the last 2 legendary banners and just have to merge them for even better results but that is only the cherry on top.

Regarding that bad IV mentality again, I don't know what people think when saying that everything except perfect IV is rubbish. Are they all whales who lost the relationship to reality anyway or are they bound to the mindset "harder, better, stronger" and never get really lucky? Might be a bit harsh but that behaviour is really questionable.
Furthermore, it makes me sad when you offer a alternative way or build to handle units and all the comments negate the idea and advise or accept only the main stream idea as only solution. Of course I know that not every idea is worth it, even more as I would not count myself to one of the GP gurus around here, but I've been there from the beginning and decided to go my own way when I like a build :)

#close counter merged Legault is neat
# why don't use +atk/- spd Ylgr with phantom speed over +spd/- Atk

(Sorry for that those are just examples of threads where I found the answers to be really unsatisfying)

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