FYI the Aether consumption doesn't actually change :/
Because at most I only get 2-4 hours of sleep every 36 hours and I do nothing besides play video games all day, aka I have no life, I hardly never leave my house or should I say my room, Im bored about 80% of the day because tho I do love video games I beat them so fast that I lose interest in them after I beat them
Does that answer your question
Meh I can handle 2-4 hours of sleep every 36 hours, it doesn't really effect me that much now a days, been like this pretty much ever since 6th grade, which is the main reason why I'm so fucked up when it comes down to my sleeping schedule and no matter how much I try ot's near impossible for me to fix it now I'll try to go to bed early but I end up laying their for 5 hours with my eyes closed but wide awake, honestly tho the less sleep I get the better performance I have at work believe it or not, my brother gets more sleep than me and he's worse than me at work
I do have a job yes, other wise how else I'd be able to play video games especially FeH (yah you can play completely f2p but I just spend a but load on orbs just to get Adrift F.Corrin), my lack of sleep doesn't effect my performance at work if anything it makes me better at it
It changes when you're on a multiple of 100.
Before 2700/100+10 rounded down = 37
Now 2700/100+9 rounded up = 36
This fixes the problem of getting a perfect 100 lift round making the next round cost more than if you'd played worse, which is what IS said it was intended to do.
Like I said tho it only saves you 1 Aether which face it doesn't get you far, once you hit the 10k lift you can only play once a day because then you'd be spending 110 a run, I'D about you but that just sounds really boring to me, don't get me wrong I like AR but it really needs something changed, either give use a mode that doesn't give use life or something that allows us to actually play and enjoy the mode out side of battling my own team
Yes that's a game design choice which I disagree with but they weren't changing the design of the mode (and I doubt they'd do that in the middle of a season) they were just fixing bugs.
Before, if you lost a unit in the first match, you saved 1 aether on every match after which was enough to play one extra match and score better than somebody who had played perfectly.
Now, people who play perfectly will score higher than people who don't, which is obviously how it should be.
That is how this change helps.
They weren't intending to lower the costs. This was a correction in favour of people who didn't lose a single unit in all their runs because they ended up having to spend 1 more aether per battle, which was resulting in them getting one less match in compared to people who lost a unit 1-4 times over the course of their raids, so that those who never lost a unit actually ended up scoring lower.