I might have an idea:
Default tome
A:Swift sparrow
B:Windsweep
C:Atk ploy
Ss:Phantom speed
Windsweep + phantom speed allows her to fight archers and daggers despite her poor def, she'll reach 31 effective +10 phantom speed= 41, which is enough to activate windsweep on any archer, and almost any unit with distant counter. With hone fliers, not a single physical attacker will riposte, and she secures mage duels with her solid 33 res (39 with buffs)
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Fate Grand Order
Dragonball Legends
IV Calc
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