Wow I completely forgot to post this here even though I had the idea forever ago. To honor Sharena who was killed in the gauntlet by her brother, I shall post the idea now.
So my first thought was "her statline is rather balanced so she could work whether built for player or enemy phase," and I decided to keep it simple with Slaying effect and refine for wrath or wo dao.
Then I thought, what if I keep the initial idea of debuffing but make it more relevant to the current game state? Threatens aren't relevant in the meta; they're benefit is ease of applying and that's it, and Sharena doesn't have the res for Ploy skills. Then it hit me, we have our first combat debuff in the form of Loptous, why not more?
So finally the idea goes as thus: enemy units within 2 spaces of Sharena have their atk and spd reduced by 5 during combat. This helps her tanking potential by reducing the damage she takes and allows her to avoid more doubles, and her offensive potential by allowing her to possibly double more and proc HB seal easier; so this does work with her balanced statline letting her work either way (she could even use it with DC).
That ain't all, she now also becomes a support debuffer like no other unit in the entire game. And if you bring another ploy/chill debuffer then you can seriously debuff opponents massively (especially since she can run smoke C skill or seals).
But this still ain't done. That debuff effect? That's the improved base effect. Similar to how binding blade keeps it's Bracing stance 2 and Dragon slaying regardless of refine. So the actual refine effect can be Wrath like I originally wanted, or a smoke skill.
This may sound like a lot but do keep in mind this is a completely IV less unit with no merge potential at all getting this; she needs the boost.