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Felicia build

So I have Felicia *5, with +Spd - Res. Her boost in speed is good, but -res make her iceberg/glacies weak. In battle, she is OK. Killing mages in player phase, but can't really handle enemy phase so well. Now, I got my *3 Felicia, which is +Res - Spd. Merging her is one of my project right now, but who should I keep? And for my *5 +Spd - Res should I just play her in Player phase only or tweak anything?

My build is :
Felicia Plate +Eff
Draw Back
Glacies
Fury 3
CA 3 / Desperation 3 (sometimes swap between this)
Hone Spd 3
SS Distant Def 3
Cheers

Asked by Teacat8 months 1 week ago
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Answers

When you say she can't handle Enemy Phase very well, do you mean that she has a tough time against mages? If that's the case, even with Distant Defense as your seal, then you may want to look into getting one that doesn't have a Res bane. I'd rather just use one that's neutral IVs than go with one tha's -Spd, -Atk or -Res.

I honestly have no idea which one for you to pick of those two. I'd say to either get one that's Neutral, or wait for one that's not -Atk/Spd/Res.

---Edit---
My Felicia is a neutral 5* Felicia (no merges)
Felicia's Plate (+Eff)
Reposition
Glacies
Fury 3
Guard 3 (Might switch this with Desperation, not sure)
Atk Ploy 3
Distant Defense 3
(I might go with Spd Ploy 3 for C and Atk Ploy 3 for seal and switch with DD3 once I get more resources to upgrade)

With this, she can handle herself fairly well, and she can debuff the enemiess with her Plate's -7 Def/Res AoE effect. I chose Guard for a few reasons. One, I didn't have Desperation Fodder at the time of choosing her B skill. Two, it stops units from trying to one-up her by killing her with special activations. While she's charging up her special, the enemy will be at a standstill.

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Honestly, I have a Def Ploy on her, before I know that Arvis is really good. Sometimes it can help my physical strikers from the physical tanks.
I'll go with the neutral one, I think. Thanks

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+spd -res myself.
I dont really plan on merging her so i actually wante those ivs (didnt have ANY +atk). I dont really use her as a mage check more like a regular unit that sets up on mages. The -res allows her to keep as much phy bulk as possible so she can take one some dc units.

For this purpose the + eff is actually a hindrance as she wants to set up on a mage and have glacies and desperation ready to go for another unit. The effect makes it hard to save up a special (unless its aether) for anything other than the nage shes facing. Which does make her a mage nuke but....not as versatile imo

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For this kind of build it would be spd refine. And hopefully +atk -res ivs.
It kinda trying to maximize her offenses while makig her defenses just enough to survive/setup. She looses in beimg a complete mage check but gains in being more versatile

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I built her with a +Spd nature as well, though mine was - Def and with a single merge. I opted for Life and Death 3 over fury and she's at 42/46. With the Attack +3 seal, Ike and the Earth Blessing and a hone attack, she's pretty impressive at 51/46. Desperation would have been nice, but I'm out of Shannas. And she needed something/anything with 45 physical soak. So... Watersweep... Not even at the third level.
I think Fury may be the better option here, but Fury is too rare for me to waste on someone with LaD3 already.
And my assist skill and c slot are much better suited for arena scoring than yours, but the ones you selected are useful as well.

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LaD3 fodder is Hana. And my precious main project (That I always get distracted from) is making my sword waifu to +10.

Why do you choose Watersweep? I can't grasp over it. If it was Windsweep, I do understand.

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It was "something" to keep her alive a few minutes longer... I wouldn't kill off Gray for Windsweep on Felicia. And I got LaD3 from a spare 4* Sothe I've had kicking around.

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