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Feh channel afterthoughts and 3.0

So I'm overall quite disappointed with both.
They didn't fix the problem the game has, like summoning pool or the game becoming stale and repetitive.
Mythic heroes seems like them saying "Guys we're loosing on money, let's release a new type of hero needed for Aether raids to get the player to spend money" and nothing else, what what I understood the boost in lift from the Mythic hero is quite considerable if your unit is merged.
Summoning tickets are neat but it won't solve the main problem which is the summoning pool. I didn't care about beast units back then and I don't care about them right now, adding them won't change much for me.
Back in August after CYL2 banner got released I decided to stop spending in the game, but at this rate a may quit the game entirely, like everything is the same, IS decided that instead of fixing the problems of the game they will only keep track of their revenue and try to boost it with any means possible (at least that's what it seems to me). I supported the game because it seemed like the developers were doing what was needed with revenue being not the first and almost only thing they think, and I felt like it was worth spending in this game but not I feel like I wasted the money.
I'm sorry for the long rant but I needed to get it out

Asked by Yezzo973 weeks ago
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Answers

Is it that you find the prevalence of horses to make AR repetitive? Because I think there's potential for a lot of variety in AR and I do see some of it. I think it was clever of them to try to make the players "do the work" for them by designing the maps. A majority of the player base has shown itself dull, uncreative, and perhaps cowardly by sticking a bunch of horses with a dancer or two (NB some have shown some ingenuity within this team composition), but there are players out there, especially in the higher ranks, who make really intelligent stuff.

I definitely agree with you that the mythic hero system is a blatant and ugly cash grab...so let's not spend money on it. But I think it was ArgentSable that pointed out it's perfectly possible for f2p to climb tiers; whales just get it easier.

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Maybe I didn't explain myself correctly, they game is becoming more and more boring because of how repetitive is the content, nothing changes from a month to another, I'm always there doing the exact same things: TT, VG, AR. It's not that fun anymore

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...oh I see. Now I just feel really sad for you

I haven't had this issue. AR I find extremely difficult, especially defense. It's taken up more energy than I really wanted it to, and so far it's a challenge I enjoy even if it just shows me how weak I am

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And the funny thing that AR rewards are extra copies of freebies units that suppose to help F2P players to build +10 units with high BST( not the highest tho, but still). And now it all goes to whales as usual

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