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Feedback on Aether Defense

Yo! As said, I’m just looking for some feedback on my defense setup. It seems decent from what I can tell and from my testing. I had a setup that was pretty good, but I had based it off another base I saw so I wanted to change things up. The builds for all five units will be down below. Thanks!

Quick strategy talk: The Bolt trap near Grima triggers all his Brazen skills if you step on it, while leaving Wary Fighter up. Soleil's set I've still been swapping around. Bride Nini and S! Elise pack a lot of firepower, though I’m considering swapping Elise for some sort of powerful dagger or bow unit. Not that I have one right now. Nanna gives coverage, and has her Restore+ removed so she doesn’t move into stupid spots and so she actually pressures. I think one of the biggest potential pitfalls for the team is Panic, but I don't think I want to remove the buffs since I'm relying on two bladetomes.

But anyways, thoughts on base and team!

Asked by Blackdrakon301 month ago
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Answers

I realised this myself earlier today.
The new season has begun and so you pretty much need the bonus item (healing tower) so your fortress isn't a level lower than the enemy's (-4 to all stats or something crazy)

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It's +4 to all their stats yeah. I've already gotten two defense wins out of being attacked five times this season, so I still am not that worried. I'd rather save my stones for useful things tactically than spend them always trying to keep up with "what's cool."

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A pretty good defense, but the right side is a little weak, people can activate the bolt trap and reposition out and then nanna will heal grima which will start to move the other units. The right side is solid but I recommend not relying on bladetome on these types of maps because Aversa is a really popular unit and it's pretty easy to panic ploy the left side which allows reds like L!ike to kill both soleil and elise. If Nanna attacks the left side instead of Elise, and a unit can tank soleil and Nanna, then the attacker can use their own units to kill the two next phase.

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Yeah I reached a similar conclusion myself. My previous map had issues with Nanna being too passive and focusing on healing Grima too much. I was running a different build on him at that point, but it's part of why I swapped it up. The left side does feel weaker to me, but I'm not sure tbh what I'm going to do with it.

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Healing does not trigger movement. At least not in my experience.

Edit: ehh just realized she would need to move to heal. Is that guaranteed she will tho? I removed my healing skill from Veronica to ensure she fights aggressive. Also I like to use the bolt trap damage on my team to my advantage, to activate Escape route/WoM on dancers.

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