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FCorrin IVs

Currently my F!Corrin is at +9, with a final copy ready at hand to reach +10. I am unsure if I should change her IVs to +atk/-hp (when I eventually pull those IVs. Her current IVs are +atk/-spd. I run her in a tactics team and her speed currently hits 43 speed after tactics, 44 if I +10 her. With neutral speed IVs, her speed will hit 46 after tactics.

Is there a substantial difference in her speed tier for doubling, aside from the ultra-fast reds and a blue or two? Or would she prefer the extra 4 health? Her current set is meant for her to be thrown into the enemy lines, and then double the enemy on enemy phase using vantage. I haven't done summoner support with her, which would pretty much solve my issue right now if I do SS her.

Edit: Not sure why an image of Catria appeared

Asked by Fiel3 weeks ago
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by Rulo 3 weeks ago

I recently +10 my FCorrin. A very large group of people will say that an HP bane is best for Distant Counter (despite being a superbane). However, because I gave my FCorrin, Light Breath, I went with -Res to minimize the effect of Panic Ploy. I spent a long time thinking about IVs, and I think I made the right choice. She runs 3 breaths (Dark, Light, Lightning), all refined for Spd.

However, I would prefer to keep her Spd neutral, especially with an HP bane and running tactics. I am not sure if merging her to +10 and then spending 20k feathers to change her IVs is a good investment though. Good luck!

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It shouldn't make much of a difference. I have a +10 F!Corrin with +Atk/-HP, sitting at 43 base speed after summoner support, and she doubles basically everything. In my experience, if she can't double someone, they're either a sword unit who she can tank or a strong green/blue mage who she shouldn't fight anyways (SF!Nino, Lewyn, Linde, etc.).

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