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Fanmade boss

Before you complain about his stats being ridiculously high, the idea is he's a boss enemy, similar to Grima in Awakening, against whom you assemble a full army of 10 characters. He starts with 4 allies, and he won't move or attack until they are gone, except teleporting to their side to use Cannibalize, then teleporting back. Obviously, he will become aggressive if attacked.
His sword is the source of his extreme HP, and nullifies the weapon triangle completely, both advantageous and disadvantageous, as well as having built in CD. His support skill can only be used on an ally who is at less than 25% HP. It will reduce their HP to 0, while raising all of his base stats(except HP) by 2, and restoring his HP by the amount of remaining HP his target had. Divine Judgment has a CD of 10. It causes very large AoE damage, equal to 2x his atk, minus the opponents' def or res, whichever is lower.
Origin's Power prevent Effective Against bonuses, as well as increasing his atk and speed by 4 when he attacks(swift sparrow style)
Retribution causes atk/spd/def/res -6 to whomever battles him, regardless of who initiates the attack, and causes a gravity effect on the target and any adjacent ally.
Cruxis Crystal acts as WoM, but with a lower threshold of 25%HP(designed to work with his Cannibalize support skill) and allows him to return to his original spot, as well as increasing his movement range to 3

Made him difficult, but I think he's still beatable if you have powerful units.

Asked by kratos109878 months ago
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Answers

Huh... I dunno. I know the point of this is to make the boss OP, but I think this is going a bit too far. Cruxis increases movement by 3? Retribution does stats -6 AND Gravity?

I mean... just seems to be a bit much. lol

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I based Retribution off his attack of the same name. When he activated it, he hits your full party with several random debuffs, and you can’t interrupt him using it. If you try, he just teleports away and does it again.

And I think you misread. Crux is increased his movement to 3 like a Cavalry, not by 3. I ain’t giving him a movement of 5

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Let's see....

If Chill Speed proc's on him and I have a speed hone on, my Genny would double him. She'd do 26 damage each hit (52 base +4 hone, not counting drives) so she'd do 52 damage each round,without worrying about retaliation. If I run her with 3 dancers I could one-round him and pick off other units at my lesiure.

However, since he would give me -6 to all stats I'd need 2 extra units with Harsh Command, and probably 2 other dancers to get them out of the way so I could keep attacking. Or just 2-round him by fastening him to the floor with Gravity+ and dancing out of the way.

I don't think I would eant to fight him without the wrazzle-dazzle Gravity+, though, so congrats.

Now if you wanted to be really evil, give him an anti-drive instead of a Seal Atk/Spd/Def/Res + Obstruct. -6 to all stats within a radius of 2 during combat instead of only proc'ing after combat.

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Very inventive. This would work great on the new bigger maps.

I wish they would release a boss mode as you suggest, it would allow different challenges.

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That would force you to think your strategy through more. I’m sure Awakening and Fates aren’t the only fire emblem games with high caliber final bosses that will claim at least a few of your characters.

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