GamePress
Fallen Takumi's Skills
We are almost sure about Takumi's skills now. He's got Fury, Speed Smoke and Vengeance. His Skadi has 2 effects:
- Spd +3, allowing him to reach 40 with Fury
- At start of turn 3, every enemy unit in a 3 cases "cross" range takes 10 damage and their bonuses become penalties.
I don't understand one thing: Is this only at turn 3 or each 3 turns?
Answers
Reread the skill again and compare it to Armored Boots. It says at the start of turn 3, doesnt say anything about it affecting only on that turn specifically.
And if we're talking about being "too broken" the healers are cancerous enough as it is with their Dazzling Pain+ Double savage blow, you think that's not broken enough to be allowed?
- Log in to post comments
How does Armored Boots even play into this? That seal only mentions at the start of a turn, so it makes sense for it to be able to be activated every turn so long as the unit's HP is full. Skadi's effect specifically said turn 3 and nothing beyond that.
The healers combo is powerful enough but it is mitigated by the fact that you have to initiate on the enemy and it can not kill. While Skadi too cannot kill, it can be used without initiating on an enemy so Takumi can safely sit back and hit 3 columns without retaliation. The enemy won't move still since technically you haven't initiated an attack on them, so if the effect is every turn after Turn 3 you could sit back and wait until their HP is 1 and clean up. Tell me how that is not broken.
Also the healers can only affect 5 tiles at most while Skadi, if Takumi is at the very bottom of the map, could affect a maximum of 21 tiles, making it easier to affect everyone.
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes