If you have Life and Death or Swift Sparrow available, I'd recommend using those skills to capitalize on her offensive power. If you are only considering Death Blow and Darting Blow, consider these numbers:
Death Blow allows Celica to hit 61 Atk / 36 Spd (full health) and 57 Atk / 32 Spd (otherwise); Darting Blow allows Celica to hit 55 Atk / 42 Spd (full health) and 51 Atk / 38 Spd (otherwise) instead.
I think that if you plan to have Celica only attack when she's at full health, then Darting Blow would be the better option since 42 Spd allows her to double a lot of enemy units. In situations where she isn't at full health, Death Blow is probably better to ensure that she kills squishy units in one hit because 38 Spd boosted isn't very impressive.
If she also had Spd+3 and Hone Spd support, then maybe you can consider Darting Blow even outside of full HP, as she reaches a very respectable 45 Spd when she initiates. In the same vein, an Atk+3 and Hone Atk support with Death Blow will pretty much turn Celica into a one-shot physical nuke against decently bulky units that aren't blue, as she reaches 64 Atk when she initiates below full HP. Just pick the option which appeals the most to you.
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