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elincia build ideas

sooooo...... pulled a atk+hp-. really wanted a spd+ one but oh well. her weapon makes her effective against dragons but she is weak as hell and prob wont survive the counter atk. what if i give her watersweep? she has the spd to use it against most dragons other then the insanely fast ones. watersweep will safely let her initiate on them, dealing heafty damage, and applying debuff. it was either watersweep or just give her WoM like every other dancer, or maybe even chill def to try potential 1HitKo.
ooh and do i give her fury or keep her atk/spd push?

Asked by [email protected]4 months 3 weeks ago
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Answers

by Seeker 4 months 3 weeks ago

Watersweep is a very interesting idea. I hadn't thought of it. Definitely not a bad build. Maybe a little slow for my liking (not as in her spd is low, but doesn't do that much damage per turn relative to the ORKO meta), but she's debuffing, so maybe it doesn't matter. Probably a good strategy if you're using a galeforcer?

Fury is going to be a lot more consistent than atk/spd push unless you bring a healer. Otherwise, your boost is good only on the first combat.

The other idea is to give her barb shuriken + swift sparrow + desperation + moonbow or something like this. She has offensive stats to compete with the likes of Kaze.

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she is a dancer so she prob wont be fighting more then 1 battle thus dont really need healer to use atk/spd push. but fury is better if getting initiated on. while she can be a offensive dagger like kaze, there are better dagger users for the job. i just want elincia to be dancing most the time, and when a highly powered dragon comes out, she can initiate safely on it with atk/spd push she will hit 40 spd+ more with refine and team buffs just barely being able to watersweep the fastest dragons. she can debuff them and also take out dragons who run vantage that are annoying to deal with

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I mean, I guess, because extra bulk? I guess she is sitting at the edge of OHKO territory. Atk/spd push is good on both phases if your HP is full isn't it?

If you want to sweep flying Tiki then atk/spd push might be good. Maybe an occasional F.Kana or F.Grima can get very fast.

Since she will so rarely see combat I tend to keep atk/spd push to save fodder.

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atk/spd push does work both phases but can she really even survive a hit? she has 51physical bulk and 52 magical bulk.... for her to survive a hit from common threats, they need to be like atk bane or be blue unit to recieve atk penalty. SHE NEEDS TO BE PROTECTED!

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