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Eir IVs

So I ended up with 2 extra Eirs from hero fest, one +res/-def and another +hp/- atk. The latter is probably going to be fodder for her B skill, just wondering about the first one and if I should use her instead of the neutral one we got. Seems like pretty solid IVs to me.

Asked by Thehalohedgehog3 weeks ago
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Answers

It's decent. Previously ranged units had some interest in moderating their defenses (lowering the higher one) because of dragons, but Eir can actually wall them.

And as she's a flier and can't tank arrows, Def can be considered a dump stat.

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If the opponent can counter (has range=2 or a Distant Counter effect), her weapon prevents the foe from making a follow-up attack in lieu of having an ability guaranteeing a follow-up attack (Quick Riposte et al). If the opponent meets both conditions, the matter is settled by a regular speed check.

Basically, there's a difference between the Breaker effects and the Sweep effects.

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+res is pretty solid, especially with all these mages we have running around in AR. Brazen seal, fury, keep mythic boost, get Aversa to wave her? 54 res you will tank and wipe some entire teams.

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Thanks for the feedback everyone. Definitely think I'll go with the +res one. Now I just need to decide whether to merge the neutral one into her or not. Could be useful to keep her around for f2p guides.

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If you ever use guides, def keep the neutral one as-is. I have a neutral Legendary Ike and a +Atk one, and even though the +Atk one is better, I still use the neutral one far more because he's the one used in guides, and using ones with different IVs often screws things up when following a guide. So I always try now to make sure I have a neutral, unmerged one of any free units like that.

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