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Dumb fantasies a.k.a. non-FE characters in FEH

Fire emblem is the one thing that connects this community, but I wondered how would you implement your favorite character/s from another franchise that you like, whether it's videogames, manga or comics, movies or anime, or even just books.

It could be quite complicated because these characters obviously don't really work around the classic FEH rules, but it could be an interesting thing to theoretically implement them into it. Also, I'm having a really slow monday morning at work now, so I'm absurdly bored, which is also why I came up with this topic.

As a moderate Berserk fan, I find it apropriate to base my character from its universe.

Guts: wandering mercenary. Sword infantry
hp: 37
atk: 41
spd: 32
def: 34
res: 19

Weapon: Bastard sword - 16mt - 1-2 attack range (no DC tho). "If the enemy has 1 or more hp than unit, unit gets +5 atk/def during combat and makes a guaranteed follow-up attack."

Special : Dragon fang
Assist: Smite
A: atk/def solo
B: Vantage
C: Lone wolf: at the start of turn, if unit is not near any allies in 1 space, grants +3 to all stats.

I chose the Golden age version of Guts (I guess that will only matter to Berserk fans), where Guts is a teenager devastated by his mercenary upbringing. He wanders around the country as a sellsword and trusts nobody but himself and finds satisfaction in combat, especially when he gets to best foes that are stronger than him. In the beginning of his story, we see him fighting a strong armored brute, who attacks Guts, but Guts recklessly attacks him at the same time, ultimately killing him.

He wields his signature oversized sword, which allows him to strike at a longer range. His reckless desire to fight grants him the power to best even the foes that are stronger than him (which is the reason for more attack and a follow-up effect)
Dragon fang is there because Guts has immense strength.
Smite is there because he doesn't like the company of other people.
Atk/def solo and his C-sklil are there as reminders that he depends only on his own ability.
Vantage is there to signify his reckless behavior, where he charges head first into a battle, disregarding his own safety.
This version of Guts is not familiar with any kind of magic, which is why he can be easily killed by a strong magic attack.

I'll be curious, what you'll choose for your theoretical idea, assuming you'll have the time and mood to write it out.

Asked by Guts2 months 3 weeks ago
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So since you made the young version of Guts, I'll do his current form.. Berserker Armored Guts. He obviously should be armored, but that unit type puts this in a dilemma.. when he is using the armor in his "awakened" state, his agility is increased exponentially (as well as his strength of course) and he's always jumping around in long distances enemy to enemy, so should he really be classified as armor? Though, there are a few units in FEH that have stats similar to armored when max merged like adult Tiki, Oboro, and Henry. So I guess he'll be infantry since there's no way he'll be moving one square at a time

Guts: the Black Wolf Incarnate
(sword infantry, I'm throwing out the bst class limitations and going ham)
Hp: 51
Atk: 45
Spd: 40
Def: 39
Res: 25

Weapon:
Dragon Slayer 16mt, Enables counterattack regardless of distance if this unit is attacked. Effective against dragon and armored foes. If unit's HP < 80% at start of combat, grants Atk/Spd/Def/Res+5 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. After combat, if unit attacked, deals 5 damage to unit.

Special: the God Hand's Bane,
when foe initiates combat regardless of range, damage is reduced from foe's attack by 30% and unit will make a guaranteed follow up attack with damage dealt boosted by 40% of unit's Def. Unit recovers HP= a third of damage dealt. 5 CD

A slot: Garou Breath,
if foe initiates combat, grants Spd/Def+3 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
B slot: The Interstice,
unit counterattacks first when attacked by dragon and armored foes at HP ≤ 80%. If activated and dragon or armored foe has Res exceeding unit's Res +3, deals 5 damage to unit
C slot: Schierke's Ward,
allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, bow, dagger, magic, or staff, grants Def/Res+4 during combat."

Basically... he will be the absolute broken anti-meta. I'm very sure you know well why he has the mini Fury recoil effect on a couple of his skills. I thought Schierke's Ward would be better on a Schierke healer unit herself and it doesn't synergize with his lonewolf weapon follow up effect, but she does cast tons of wards on him and the rest of their party throughout the manga, and as you know, despite him always charging in head first to kill everything, his core priority is to protect Casca and his friends (when he's mentally in control) so it fits situationally as well.

Btw, did you ever catch up with the 2nd season of the new BERSERK series?

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