So since you made the young version of Guts, I'll do his current form.. Berserker Armored Guts. He obviously should be armored, but that unit type puts this in a dilemma.. when he is using the armor in his "awakened" state, his agility is increased exponentially (as well as his strength of course) and he's always jumping around in long distances enemy to enemy, so should he really be classified as armor? Though, there are a few units in FEH that have stats similar to armored when max merged like adult Tiki, Oboro, and Henry. So I guess he'll be infantry since there's no way he'll be moving one square at a time
Guts: the Black Wolf Incarnate
(sword infantry, I'm throwing out the bst class limitations and going ham)
Hp: 51
Atk: 45
Spd: 40
Def: 39
Res: 25
Weapon:
Dragon Slayer 16mt, Enables counterattack regardless of distance if this unit is attacked. Effective against dragon and armored foes. If unit's HP < 80% at start of combat, grants Atk/Spd/Def/Res+5 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. After combat, if unit attacked, deals 5 damage to unit.
Special: the God Hand's Bane,
when foe initiates combat regardless of range, damage is reduced from foe's attack by 30% and unit will make a guaranteed follow up attack with damage dealt boosted by 40% of unit's Def. Unit recovers HP= a third of damage dealt. 5 CD
A slot: Garou Breath,
if foe initiates combat, grants Spd/Def+3 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
B slot: The Interstice,
unit counterattacks first when attacked by dragon and armored foes at HP ≤ 80%. If activated and dragon or armored foe has Res exceeding unit's Res +3, deals 5 damage to unit
C slot: Schierke's Ward,
allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Basically... he will be the absolute broken anti-meta. I'm very sure you know well why he has the mini Fury recoil effect on a couple of his skills. I thought Schierke's Ward would be better on a Schierke healer unit herself and it doesn't synergize with his lonewolf weapon follow up effect, but she does cast tons of wards on him and the rest of their party throughout the manga, and as you know, despite him always charging in head first to kill everything, his core priority is to protect Casca and his friends (when he's mentally in control) so it fits situationally as well.
Btw, did you ever catch up with the 2nd season of the new BERSERK series?
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