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Dull-Ranged vs. Panic Ploy
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I must've somehow entirely missed that...I got too caught up in something I heard, that while Panic Ploy reverses Blade buffs, that it doesn't entirely debuff them.
This is a very general case, and it's likely proponent of ranged-countering characters (which a lot of the time likely have a sort of mixed defenses or Res, while being on the slower side).
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Went here https://andu2.github.io/FEH-Mass-Simulator/ and had Henry with Panic Ploy fight a fully buffed (+6 x4) Nino. Because of the Panic, Henry won.
Then, I turned the +6 x4 and turned them into -6 x4 and it did the same damage as if she had +6 x4 and was Panic Ploy'd.
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I did two battles. One was with Nino receiving the +6 buff to all of her stats, and then Henry activating Panic Ploy on her.
The second battle was with Nino receiving a -6 debuff to all of her stats, and no Panic Ploy active, and she did the same amount of damage as if she had the +6 buffs, but was Panic Ployed.
And, on closer inspection, for the first battle (with Panic Ploy), it says "Nino's buffs are reversed by panic debuff."
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If you really break it down Dull Ranged is more of a defensive ability whereas Panic Ploy is more offensive.
By that I mean Dull Ranged has more value defensively speaking - in that you don't have to plan out your moves for it to work. Panic ploy, on the other hand, you need to play more aggressively - planning yours as well as the enemy moves for it to take effect.
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