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Is Dragonic Fang and Aura just a worse Glimmer?

Like, if you use them that's fine and I have no problem with what you use as specials, but I really don't understand using these over Glimmer, which is superior in both cooldown and damage.
See, Glimmer increases damage by 50% for a 2 timer cooldown. Now compare that to Draconic Aura, with a 30% damage boost with a 3 timer cooldown. Now the same for Dragon Fang, same damage boost as Glimmer but with a 4 timer cooldown. Why would you choose a longer cooldown for less damage over something that out damages both for a better cooldown? I'm not sure I really understand :/
If you can explain to me, I'd very much appreciate it. And again, if you use them, good on you. I just don't think they're skills for me.

Asked by ShieldOfWind4 months 2 weeks ago
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Answers

I see your confusion. Glimmer does it based off of the damage you do (if you were doing 20 damage a hit, that hit when the special activates is 30 instead). However, Dragon Fang and Draconic Aura are based off of your atk stat (if you had a 50 Atk stat with no buffs and was doing 20 damage a hit, that hit when draconic aura activates is 35 and when dragon fang activates it would be 45 damage instead). Hope this clears it up!

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This is correct.
However, I still feel the Draconic skills need a small buff. It's very rare for them to do more damage than Bonfire/Iceberg, and when they do, you could use Glimmer & Astra.
Plus there's Moonbow & Luna, which are always good to beat up units with high defenses.
I can see why IS didn't make them stronger at the beginning,(Because weapons add to your attack, so if they gave the same boost as Bonfire/Iceberg, there would be no reason to use Bonfire/Iceberg) but now they could probably buff them.
IS has buffed skills before. (Sol, Astra, & AOE)

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You do 0 damage with 50 attack and glimmer does nothing being 0 x 50% is still 0. You do it with Draconic Aura and you do 15 damage with 50 attack due to the 30% boost because it boosts ATK and not damage dealt. Draconic Fang would just make it 25 instead.

Glimmer is based on the damage you're planning on doing while DA and DF are based on your atk stat. So again, with say 40 attack going against a unit with 30 defense, you'll do 10 normally, 10 + 50% of that (5) with Glimmer, 10 + 30% of your atk stat (12) with DA and 10 + 50% of your atk stat (20) with DF

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Glimmer scales off damage but DA scales of the unit's Atk stat. So DA is like Bonfire or Iceberg in that it will be a set amount of added damage on activation. Meanwhile Glimmer's increase is dependent on how much damage your normal attack is doing to the enemy unit. At the very least that's the difference in their damage calc, I don't use either than often honestly. Glimmer on some mages but by far my more used specials are Moonbow, Bonfire, and Iceberg.

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by G1D0 4 months 2 weeks ago

Draconic Aura and Fang are powerful specials to break the weapon triangle (like glacies or ignis). if you use a blade tome user in a bad matchup you can win with those specials.

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Draconic Aura and Dragon Fang offers more conistent damage than Glimmer does. While Glimmer can outperform both, it is dependent on how much more Atk your unit has over your opponent's Def/Res.

For example, if you have 54 Atk, but the opponent has 20 Def, then Glimmer does 17 extra damage, Draconic Aura does 16, and Dragon Fang does 27. Against a foe with 40 Def, Glimmer does 7 while the other two skills do the same amount of damage.

Usually, I use these skills if Bonfire/Icerberg or Ignis/Glacies does less damage (or if I have nothing else available as fodder). They have longer cooldowns, but depending on your build (maybe a Steady Breath build), they can be justified over some other Specials.

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