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Do you think a boss battle mode should be added?

And if so, what sort of ideas do you have for rules and characters for the boss battles? My idea is making use of the larger maps they have, you're allowed to take in 8-10 units, depending on the map, and you have a few normal units(maybe with some boosted stats) to act as the boss's underlings, and one enemy there with stats that put Tempest Trials bosses to shame. The goal is that you can't take them down with one unit.Their stats and skills mean that you'll need to think strategically, and you may lose a few units in battle. It's supposed to be akin to a final boss battle, so if you could defeat it with 1 character, what's the point?

Asked by kratos109878 months ago
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Answers

I don't really mind inflated stats and weird skills that makes me want to slam my face into a wall, as long as it doesn't have that stupid "All units must survive" condition, Naga do I hate those.

What's the point of using a decoy if one of the points of said decoy gets thrown out the window by a condition? :(

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by Guts 8 months 1 week ago

Bosses could be nice, but I feel that the game mechanics are too limited for them to be exciting. I feel that a boss in a turn-based strategy should challenge your knowledge of the game's mechanics. Here you pretty much have the weapon triangle and buffs/debuffs and spd differences. That's why I would be afraid that a boss in this game would just be a 200hp monstrosity and you would just slam your units against it and kill it eventually, which is more of a busywork than a boss battle, I feel.

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Squad Assaults are boss battles enough with the inflated as fuck stats, miss me w/that 80 hp crap

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Not really into it, I hate the inflated stats already on other extra modes, especially with all-must-survive like conditions. I'm too old for all that spend-a-few-hours-whittling-down-ridiculous-HP Final Fantasy bonus boss nonsense. Which means they probably add something like that.

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