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Do you keep Arena Defense in mind?
For a while now, I actually consider this a lot when building my characters. It's really easy to make about anything work in the hands of a thinking player, but it takes a bit more creativity to find ways you could corner the potential opponents of your Defense Team (besides a Reinhardt + Lyn in a Horse Emblem team).
For example, builds that heavily use player phase are far more in your own favour when you're the one controlling them. But when you sacrifice a little bit of that, say, Fury instead of L&D, it could potentially corner your opponent when they can't oneround one of your characters and take a hit in their own defenses in return.
Answers
Not really, I mainly build my units for infernal/lunatic ghbs/tts. I'll throw a few of my best together and set them to defend with some synergy, but really I just add the stupid op units + a dancer
If I wanted to make a def team I'd be really dickish and give Rein heavy blade, miracle + qp and give him a red brave sword + ally w/wings of mercy and steady breath/galeforce and two dancers w/ wings of mercy to just have Rein parade around the map after red sword checks the Rein check
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