4 x Surtr is a terrible defense team. Anyone who comes with axebreaker + slaying hammer will walk in and claim an easy battle; anyone with Lilina will walk in and claim an easy battle; even some Ophelias would walk in and claim a pretty straightforward battle. A more intimidating try is 4 x Eir + light-blessed Surtr, which someone shared as something that one raider attempted. Surtr had upwards of 70 res and 75HP (I think he was probably max merged), and if he's the most damaged unit, he'll heal 40HP at the start of his turn. Sounds atrocious, but Eir is pretty fragile on her def and Surtr has no mobility so the offense player should find a way to take out all the Eirs and then kite and whittle Surtr down and finish him with a wrath special or any kind of true damage.
I do think, from the perspective of promoting diversity in game play, that duplicates should be discouraged and that scoring is an appropriate way to do it.
One dancer per team is a reasonable restriction; I'm also ok with it not being a restriction. If you can tank Veronica twice, you can probably tank her three times and potentially four. (Raven + TA + 39 res, for example.)
I think the "kill x with y" quest idea is definitely a potential source of interest, but it's a bit of a toss if the quest is to defeat lances because so much of what we get in AR is cavalry mages, Veronica, infantry mages, cavalry swords covering cavalry mages, and Surtr because he's broken and has bonus stats to boot. The rewards would also be an issue, because the tier system is, in my opinion, mostly well designed to sift players by strength, which is one reason why the mythic hero system is a travesty. I wrote about it here, but I discovered some inaccuracies in the calculations so don't use it for more than a general idea.
https://fireemblem.gamepress.gg/q-a/how-ar-uses-aether-consumption-manage-tiers-and-which-tier-youre-likely-sit
So anything that starts giving people extra aether has the potential to break the system, especially when mythic heroes are direct scoring tickets.
I'm not sure what you meant by lowering lift on a monthly basis. We have our lift reset on a weekly basis, which is how the tier system works. If you don't play all week, you'll get raided on defense and you'll drop a tier and your defensive fortress will decrease in level. What I do expect now that mythic heroes are a thing is that they'll start making T22+ within several months.
As to what I think about mythic heroes, I'm working on a more complete opinion.
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