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A decent compromise

I have been seeing a decent amount of posts or people talking about various issues with the game and would like to present a possible solution that people might like.

The first issue concerns Aether Raids, the newest and what was probably supposed to be the most fun game mode.

I believe that a few simple additional restrictions and changes could make it more enjoyable for everyone and encourage more diverse teams.
-No duplicate heroes can be used.
-Restriction of up to 1 dancer per team.
-Bonus aether quests.
-A monthly lift lowering.

Let me explain those 4 proposed ideas. No duplicate heroes would stop you from running into the whales that throw 4+ Surtrs at you, which no human being should experience.

A dancer restriction has already been implemented in the rival domains maps, and would be useful in the aether raids to encourage teams to be built around more than Dance Dance Revolution: Veronica Edition.

Next is something that makes you care about aether raids more and rewards how you play. There could be various quests, ranging from the four standard use all armor, flier, ect. to more difficult or gimmicky quests that provide a challenge. I would also like to see a "Win with an ally from each movement type" quest. Such as use a green axe unit to kill a red sword unit, or win a raid with only destroying 3 structures. The latter would encourage you to think more and the former would be standard and let you play differently. These quests would reward you with: Aether Stones, Bonus lift on the next attack, Heroic Grails, and possibly First summon tickets.

Finally, I think that every month everyone with lift above Tier 21 should be reset to maybe 200 or a bit more about the lift required to be tier 21. That way with mystic heroes you cant get away with skyrocketing forward and not getting dropped down. It encourages people to stay active.

On that subject, Id like to talk about mythic heroes. The fact that bonus lift can be acquired with them is alright. However The BST portion of it should be removed or replaced.

Id also like to praise the addition of the escape ladder. Its a step in the right direction and we should either reduce the amount of aether it takes to battle or increase the uses on it. Perhaps those quests from before can also reward you with an "Aether potion" for additional lift that can only be used in that specific season.

All in all, id like to hear your thoughts on my thoughts. We are a community, and coming up with ideas together is central to the idea of a group. IS does listen to us. Not all the time but a lot. They realize when they mess up and unintentionally create Reinhardt and buff him until he became a meme. Then they tried to fix it with green units, which became its own issue. The point is that they'll try.

Asked by LunarLynx2 weeks 6 days ago
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Answers

by Seeker 2 weeks 6 days ago

4 x Surtr is a terrible defense team. Anyone who comes with axebreaker + slaying hammer will walk in and claim an easy battle; anyone with Lilina will walk in and claim an easy battle; even some Ophelias would walk in and claim a pretty straightforward battle. A more intimidating try is 4 x Eir + light-blessed Surtr, which someone shared as something that one raider attempted. Surtr had upwards of 70 res and 75HP (I think he was probably max merged), and if he's the most damaged unit, he'll heal 40HP at the start of his turn. Sounds atrocious, but Eir is pretty fragile on her def and Surtr has no mobility so the offense player should find a way to take out all the Eirs and then kite and whittle Surtr down and finish him with a wrath special or any kind of true damage.

I do think, from the perspective of promoting diversity in game play, that duplicates should be discouraged and that scoring is an appropriate way to do it.

One dancer per team is a reasonable restriction; I'm also ok with it not being a restriction. If you can tank Veronica twice, you can probably tank her three times and potentially four. (Raven + TA + 39 res, for example.)

I think the "kill x with y" quest idea is definitely a potential source of interest, but it's a bit of a toss if the quest is to defeat lances because so much of what we get in AR is cavalry mages, Veronica, infantry mages, cavalry swords covering cavalry mages, and Surtr because he's broken and has bonus stats to boot. The rewards would also be an issue, because the tier system is, in my opinion, mostly well designed to sift players by strength, which is one reason why the mythic hero system is a travesty. I wrote about it here, but I discovered some inaccuracies in the calculations so don't use it for more than a general idea.
https://fireemblem.gamepress.gg/q-a/how-ar-uses-aether-consumption-manage-tiers-and-which-tier-youre-likely-sit
So anything that starts giving people extra aether has the potential to break the system, especially when mythic heroes are direct scoring tickets.

I'm not sure what you meant by lowering lift on a monthly basis. We have our lift reset on a weekly basis, which is how the tier system works. If you don't play all week, you'll get raided on defense and you'll drop a tier and your defensive fortress will decrease in level. What I do expect now that mythic heroes are a thing is that they'll start making T22+ within several months.

As to what I think about mythic heroes, I'm working on a more complete opinion.

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by Orange 2 weeks 6 days ago

I like the concept but I don't see quests for Aether Raids working. At least the examples provided simply because of how limited a resource Aether is. As for the restrictions, I might have different experiences from you, but I have never seen a duplicate hero, nor multiple dancers in AR. I'm not a fan of Mythic Heroes or Legendary heroes providing extra score in their respective game modes, so I would prefer to remove that entirely.

All in all, I like your ideas but I think they would need some work and refinement.

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I had another idea reguarding how to deal with people spamming character to get easy wins
https://fireemblem.gamepress.gg/q-a/way-fix-ar-problem

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by Tandor 2 weeks 6 days ago

I could see the quest thing working under the following conditions:

They implement "Bonus Aether" which would be seperate from regular Aether. First there would be no cap to how much "Bonus Aether" you could get, however bonus Aether would likely be spent first when entering an AR match. The "Bonus Aether" could be earned outside of AR matches, as well as in them (kind of like how you can defeat that Lv 40 GHB unit via Arena).

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