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Dear lord some aether raid defenses are disgusting

I commonly come across people who purposely put their aether pots and fountains far away. I thought it was better to give others a chance to get those?? Also some of thr defensive teams i have seen are nasty. Like using certain maps and then creating an impossible to cross chokepoint with them using a version of hector, another armored unit, and brave lyn and brave veronica, massacring anyone who attempts to get through. Like this mode was fun, until every team i have encountered has been like this and i have been forced to sacrifice 3 of my units to get through just so the timer runs out. They use their fortress as a roadblock typically on the maps that already have only 2 places a unit can move, and then close one of those with the fortress and then put all of their traps in the one area in which its possible to walk. Its really quite unfair and scummy in my opinion... But then again I have a strong sense of pride and honor.

Asked by TheMeep1 month 2 weeks ago
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Answers

People will be forced to do this once a percentage hits over 4000 lift. You hit 4000 lift and for every failed defense you lose score. I can imagine people are doing this to put themselves at a higher rank (Technically to keep those who attack them at a lower rank, therefore being at a higher rank) or just to be an ass, one or the other.

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My b. Either way, people are still going to want to avoid that at all costs. The cost to start a battle is all dependent on your score. You lose once at defense and you're spending, what, 50-60 Aether just to make up that one lose.

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well isnt that the point of these defenses ?
creating a nasty unpenetrable fortress that at least force you to lose a unit.
and aether fountain and pots are generally the thing that you need to defend, so yeah people will put those things at the far back, and also normally separated from each other.
so even if you win, you will have less replayability

this is what defense supposed to be, you fighting annoying stuff like mages, veronica, and archers, not your typical match your colour with TA and breaker vs armour in AA with 4* unit, or babysit 1 unit to give them +10 to all stat and go break through WTD.

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No, i think YOU are the one who doesnt get it.
This mode isnt about cooperation, its about competition. There are direct consecuenses to winning, and to losing, for example, if you win, you usually get more aether, so you can keep playing.
There is also a penalty forlosing, since you get some aether stolen, it may not be in effect yet since its a new game mode and people havent reached tier 11+, but it will happen sooner rather than later.

Its perfectly normal to not make things easy for your opponents, who are trying to beat, the entire point of this mode is to struggle to the top (quite literally, since its a competition of flying castles)
Dont want to compete? Thats perfectly fine, but maybe this mode isnt for you.

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Jeez... Did I touch a nerve? Nobody said I was aiming for the top like some people do in arena. I meant in regards to just going up a tier and having fun. You gotta calm down. People like you take the fun out of this game.

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Nah you didnt touch anything, im just trying to put things in perspective, but i gotta admit i just dont get what your are trying to say here.
I said that not competing is perfectly acceptable, but you cant complain about others who want to do it, since thats enterely the point of this mode.
So i play to try and win, and that gets the fun out of the game for you? well. nothing i can do about that i guess.

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Dealing with you is like herding cats. How about instead of putting me down over an opinion, making me less likely to play etc. You be supportive and give tips like most here have?

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At this point i have to really think you dont read any comments but your own, otherwise i cant understand how you could possibly come to such a conclusion.

When did i ever put you down based on your likes? Didn't i say, and twice at that, that not liking competition is fine? That its perfectly acceptable, but perhaps this mode, who is DESIGNED TO BE COMPETITIVE may not be to your liking?
Is that me putting you down? or is it me saying: "hey, this mode is about competing, if you dont like that, perhaps you wont be comfy here."

On another note, there is a difference between being "supportive" and spoon-feeding you.
The fun thing about this mode is to break it open yourself, try over again and again, changing little things, exploring new compositions, both on offense and defense, see what works and what doesn't.
There is a reason we can watch replays and test our defenses. Its so you can gather data a lot easier, and find weak points to attack, or good strategies to defend. Me telling you how to do it completely defeats the purpose and makes it boring as hell

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It does sound as if you are complaining because something isn't easy. There are tons of modes in this game that are easy and friendly.

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Eh fair enough. Its not that i like easy games per se, but that its a pain in the ass when it reaches the level of becoming impossible at times, especially with limited aether. Also here's a feather in your cap; you word stuff better and are more calm so people like myself are more willing to listen.

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Did I miss your point ?
I thought you said It's annoys you when people put their pots and fountain far back, with annoying layout ?
I do get annoyed too expecially fighting team with all powerful mages overlapping their attack range that my unit cannot even bait at all.
but that is the point of the aether raid, you supposed to block the attacker.

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They layout and what people have done doesn't bother me too much, it's when the teams are Brave Lyn, Brave Veronica, Reinhardt and a dancer that bug me. They're all known as cancers and all three together with a dancer is damned near impossible to do without losing a unit, you can bait and kill one but then you know another will come close then get danced and kill someone.

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Micaiah, M!Grima, TA Raven Inigo/Y!Azura, all units that can successfully bait and tank all three at once. Micaiah's a bit iffy depending on the build (Has to be defensive), but the other 3 as well as a few others can tank pretty well.

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I have dealt with teams like that like once 3 times in a row XD had to use brave ike to eat the brave lyn damage output and reinhardt damage output.

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"I commonly come across people who purposely put their aether pots and fountains far away. I thought it was better to give others a chance to get those??"

Um no. If you want to be 'nice' sure. But in competitive modes, giving your opponents free resources is not recommended. It will allow your opponents to get extra matches in, then thus lower your rank as a result.

"Like using certain maps and then creating an impossible to cross chokepoint with them using a version of hector, another armored unit, and brave lyn and brave veronica, massacring anyone who attempts to get through."

Maps are still probably being analyzed which are better options than others. Team comps are up in the air as well. If you running into these teams a lot, that means it's like arena. Bring your Brave Lyn counter (Raven mage). Have a unit with a Armorsmasher/Spear/Hammer to counter those armors.

You can't expect to use a normal arena team in this mode since the doors are open to units of all flavors.

I've seen some chokepoint maps, but that's where my fliers really shine. I've had some awesome wins just using a flier team which can avoid the chokepoints and really destroys the defensive team.

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Thank you for the tips. Will be sure to use them. I just wish People would understand that im trying to say that there is a lack of balance with some maps and cancerous layouts.

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There is not a lack of balance, it is utilizing teams that work well on other maps. There are maps with trenches, so some players really dislike horse units like Brave Lyn. So bringing a full horse team is not recommended. Infantry has many options but will have issues on maps with trees, lava, etc. Armors will have to depend on armored march to really make an impact (on offense). Fliers main weakness will be enemy bow units and the Flier school. The school will not likely be used this early in the mode. Fliers have many options for positioning, which is really what this mode is. There are few walls/obstacles that stop them - along with buildings. But having map freedom will open the doors for baiting/striking enemy teams, then luring them around the map while you send in a unit to take out the aether buildings.

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by James5 1 month 2 weeks ago

Even when I throw every psychological trap at people. About half of the people still beats my map due to offensive fortress 1 vs 0 (most people at least) giving them a +4 all stat bonus (That is kind of like 40 vs 40+8 in terms of stat difference) and AI controlled units are easy to bait no matter how I try to hide the weak spot.

Offensive structures will change things up once we get to higher level as well as 5 vs 6 unit mode. So the game is still evolving.

I do get sick of people using the same map for defense, it would make it more intresting of every season they do a map rotation bonus, so I don't see the same 2 maps over and over again.

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Agreed. I took the snowy map and set up defense tiles to force people to have to go forward and destroy a building or something, just to allow either my titania, ike, or oscar to abuse the weapon triangle, with my soren debuffing enemies

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I came across one team that had Aversa trapped in the corner, surrounded by structures (didn't even know she was there due to not paying attention) and couldn't really reach her when I finally noticed she was there. Lost the map and while I was annoyed about my stupidity, I couldn't help but applaud the person that made that little closed off area for Aversa.

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