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Dark Mystletainn‘s effect
I would like to point out that Dark Mystletainn‘s description says: "grants Special cooldown count -2".
I‘ve seen a lot of people saying that the -2 cooldown count will work like a Slaying effect. And while the first effect of Dark Mystletainn is identical to a Slaying effect, the description of its secondary effect is identical to skills like Shied and Quickened Pulse with the exception of the conditions. All of those skill descriptions say: "grants Special cooldown count -(number)". Slaying Weapons however say: "Accelerates Special trigger (cooldown count -1)". This makes it pretty unlikely that Ares will have a permanent Cooldown count -2 after he procs his first special. It‘s much more likely that it will work like a stronger version of Quickened Pulse (-2 instead of -1) that procs after every battle if Ares used his special. This makes it a lot weaker (but still amazing) as if the cooldown count acceleration were permanent.
Answers
IIRC, the +/- 2 is activated if a special triggers before or during battle. These would be skills like growing or blazing flame/thunder/wind, as well as any combat skill including miracle and defensive skills such as Aegis and Pavise.
So, it should work like: proc growing wind, attack, get hit, and then after the battle you will have the cooldown effect applied. However it most likely won't be applied if the skill is ready to be triggered. Though this begs the question of how galeforce would work.
Hope this cleared up a few things!
-R
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That‘s seems about right. Galeforce will most likely not work at all, since the description says it only works on skills that proc before and during battle, as you said.
My initial post is mainly here to prevent another misunderstanding like with Beorc‘s Blessing.
Thanks for the reply.
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