I think it matters on the position of their team (Which is something you CAN'T see on AR) as well as how the battle against you and the dancer goes.
If a dancer (Or any unit with a support skill) is unable to do enough damage (I think it's low single digits, so if they're able to do 9 damage they SHOULD attack you... but I can't speak 100% sure on this) they will prioritize to not attack that unit unless impossible. So their movement priority is non-existent in a dancer's case until they are able to dance. Obviously if they cannot dance on anyone in range they'll be forced to attack.
It's odd that you're having more trouble with a physical dancer than a ranged. Generally it's the other way around. That all being said though, this might be untrue. The AI I know best would be the Arena's, but this might have a different AI all together.
- Log in to post comments

Fate Grand Order
Dragonball Legends
IV Calc
Heroes