In reminesence to something similiar I said before, it just looks like the developers don't have the same presence of mind we have in regards to what evolves as "meta" and what they consider to be perfectly "balanced". If we were to think it more into their perspective- or how we actually would've if we were newer players, utility units bring something else to the table in the form of actual strategy. Notice how a lot of F2P only/No SI videos happen to make use of these. However, in our current meta, we only really tend to heavily develop character's offense. How fast they can kill and how we can get the job done.
Personally, I think every Dagger user has a shot, if only if at being locked with Poison Dagger (which is still something). It's also kind of sad how much of an advantage Kagero has overall. Her Atk is massive compared to the others...
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