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Daggers purpusefully made weak?

Seriously though, dagger units are some of the weakest in the entire game, aside from staff units, yet they're continuously denied access to skills that could potentially make them viable!

Examples, Dagger units can use neither Steady Breath nor Wrath, two skills that have done wonders like make Dragon units viable again, yet still Daggers cannot get them at all.

WHY!? What is the reasoning behind not letting a weak af unit make use of a strong skill that'll balance the unit out into something actually useful on it's own? I get denying units like Tome and Bow units, cause they're already strong enough, but why deny ALL ranged units?

Idk, feels weird to me that they just keep beating Dagger units down, especially since they won't actually balance anything out as they've said, you'd think they'd stop continuously keeping Dagger units down......

Asked by VicariousXIV1 year 2 months ago
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In reminesence to something similiar I said before, it just looks like the developers don't have the same presence of mind we have in regards to what evolves as "meta" and what they consider to be perfectly "balanced". If we were to think it more into their perspective- or how we actually would've if we were newer players, utility units bring something else to the table in the form of actual strategy. Notice how a lot of F2P only/No SI videos happen to make use of these. However, in our current meta, we only really tend to heavily develop character's offense. How fast they can kill and how we can get the job done.

Personally, I think every Dagger user has a shot, if only if at being locked with Poison Dagger (which is still something). It's also kind of sad how much of an advantage Kagero has overall. Her Atk is massive compared to the others...

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Some of the purposes of Dagger units is to buff allies and debuff an enemy and then let anyone else get there and kill it.

The thing is, we're in a meta where offense is prioritized instead of a more tactical play, the only strategy then is to kill in one shot and that's all. Debuffing isn't that good if the enemy unit kills your character anyways so if you don't kill, prepare to be killed in the next turn. They're not made to be killing machines (except Kagero to infantry), that's why Dagger units are kinda weak, they rely on well planned strategies that sadly you can't pull in the current meta.

Special mention goes to P!Olivia. She manages to be a debuffer, healer, support and dancer at the same time and can wield Poison Dagger, with nice Res (even better with Distant Def 3, also stacking with the seal) to bait and kill infantry mages, so she's really powerful in versatility.

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well they're saying that letting them use abilities like steady breath/wrath would expand the usefulness of daggers to do things like tank or actually deal damage, which would help out their viability a lot.

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I agree with that and I still don't understand why they can't use them, but I think future Dagger units may have exclusive skills that can make them more viable the way they did with Healers and Wrathful Staff, even something like Dazzling Staff that debuffs and prevents enemy counterattacks may help.

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They really need to release more Dagger exclusive skills. My dream would be a dagger exclusive B slot that combined Hit & Run and Windsweep. I think it would be fantastic on them while still preserving their function as debuffers. What needs to be avoided is just turning them into archers mechanically.

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