GamePress
Custom Units Ideas
This is just a reupload cause when i posted it before it was put at a very bad time
Well, for the most part i was bored when i did them. But i'd like to share with you some characters taken form other games that i imagined in the FE world (I tried to make them as not OP as possible while keeping their original abilities):
Demon Child
Chara (5 star Level 40) (Sword Infantry)
HP: 36
Atk: 51 (Base 35)
Spd: 34
Def: 27
Res: 32
Total: 164
Weapon: Determination Sword (Mt 16 Rng 1 )
If foe's HP ≤ 50% when combat starts, unit receives Atk/Spd+5 during combat. Accelerates Special trigger (cooldown count-1)
Support: None
Special: Astra (Cooldown 4)
Grant +150% to damage dealt
A skill: Flashing Blade 3
If unit’s Spd - foe’s Spd ≥ 1, unit gains Special\ncooldown charge +1 per attack. (If using another similar skill, only highest value applied.)
B skill: Determination Rush
If unit initiates an attack and defeats foe, it can take another action after combat. (Once per turn only.) (Skill cannot be inherited)
C skill: Savage Blow 3
If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
I know i know. "UT trash OMG" aside, i always liked (sort of) Chara. A little demon that grew stronger with each enemy you took down until it took control over you and all you could do was watch in horror as it did some despciable actions. This base kit is just something that i liked to create working around the fact that with each error, Chara gets quicker, stronger and deals more damage to very low health enemies to the point of one round kill them. I'd like to point out that Determination Rush won't stack with Galeforce. Only one can be activated each turn. (Basically it's a free Galeforce if you kill a unit)
Dread Wolf
Solas (5 star Level 40) (Green Mage Infantry)
HP: 37
Atk: 49 (Base 35)
Spd: 35
Def: 12
Res: 33
Total: 152
Weapon: Fen'Harel (Mt 14 Rng 2 )
Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack
Support: None
Special: Vengeance (Cooldown 3)
Grants bonus to damage dealt equal to 50% of damage suffered
A skill: Brazen Spd/Res 3
If unit's HP ≤ 80% at the start of combat, grants Spd/Res+5 during combat
B skill: Lone Wolf
If unit initiates an attack and the number of allies within 2 spaces ≤ 1 unit makes a guaranteed follow-up attack (Skill cannot be inherited)
C skill: Res Ploy 3
At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action.
And here comes the biggest liar of all: egg head elf. He's always been a character that always had that veil of mistery around him. And during the Trespasser DLC in Inquisition you find out more and more about him that just blows your mind. I played around his Lone Wolf making it a passive that is very similar to L!Ephraim's weapon but without taking in consideration the enemy units. It's just fun this way. It may not be good, but it's a unit that challenges you to either go balls deep with him or just not use him
Dark Slayer
Vergil (5 star Level 40) (Sword infantry)
HP: 40
Atk: 49 (Base 33)
Spd: 41
Def: 25
Res: 24
Total: 163
Weapon: Yamato (Mt 16 Rng1)
Enables counterattack regardless of distance if this unit is attacked. During combat, unit's first attack resolves combat as if foe suffered Def/Res-50%
Support: None
Special: Moonbow (Cooldown 2)
Resolve combat as if foe suffered Def/Res-30%
A skill: Swift Sparrow 2
If unit initiates combat, unit granted Atk/Spd+4 during battle.
B skill: Dark Step
If unit has ≥ 50% HP, unit can to wrap adjacent to any ally within 2 spaces (Skill cannot be inherited)
C skill: Threaten Spd 3
Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.
Vergil has always been one of my favourite characters. He is edgy, i won't deny it, but he does it with style, using his signature weapon, Yamato, in a way that can rival Ryoma during Birthright. I gave the Yamato a Luna effect cause in the DMC games (not the latest cause that's not DMC) it was able to cut through anything... storywise. So it was cool to give that effect without making it too strong. Of course if you do the Moonbow and first Yamato hit you basically have Black Luna, but ssssh
Lightshield Prince
Jarvan IV (5 star Level 40) (Lance Armor)
HP: 53
Atk: 52 (Base 36)
Spd: 26
Def: 37
Res: 23
Total: 174
Weapon: Retractable Lance (Mt 16 Rng1)
If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat
Support: None
Special: Pavise (Cooldown 3)
Reduces damage inflicted by attacks from adjacent foeas by 50%
A skill: Spd/Def Bond 3
Grants Spd/Def+5 to unit during combat if adjacent to an ally.
B skill: Prince of Light
If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack and enemy is inflicted with Special cooldown charge-1 (If using similar skill, only highest value applied.) (Skill cannot be inherited)
C skill: Armor March 3
If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)
The prince himself, here to purge all evil in the name of his country, shouting at full force its name: DEMACIA! Yes, i'm a LoL trash. I play with some friends from time to time just cause we have nothing to do. It was actually hard to come up with something for Jarvan cause he's hella hard to do. But despite that, it was fun. His Prince of Light ability makes him a good player phase unit while his weapon allows him to fuction as a enemy phase unit as long as he's attacked at meelee range. Ofc DC can fix that with a Distant Def seal too but it's not gonna help that much since he's not really that fast and his res, while decent, it's still not enough to let him survive the strongest mages like the meme king Reinhardt himself
So, this are some units that i had fun with in creating them for Heroes. They were made just for fun. I know that IS won't add them cause they are not created by them. It was just a fun thing with no real reason

Fate Grand Order
Dragonball Legends
IV Calc
Heroes