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Counter to Cecilia in Aether Raid?
I do pretty well on Aether defense, but 70% of the losses I do have, most come from 10+ Cecilia. I run the standard "scumbag" setup; Lyn, Rein, Veronica and 2 dancers (no merges). BUT, all Cecilia I lose to run the standard Gronnraven+ build-- Meaning, that one unit counters my entire team...
Without completely changing my team, is there anything I can do?
I thought about running Cancel Affinity on Lyn, but giving up Sacae's Blessing feels painful.
Answers
You probably should use a red sword cav then put it in front of your Lyn and Rein. That way you have overlap on any unit that wants to bait them, including Cecilia. But then you get new problems like someone using smite on Micaiah and killing every cav there is to kill with CC+Vantage. Of course she'll initiate on your Veronica first probably.
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That's odd... my counter to Cecilia is simply Veronica who is already in your setup o_o;
Veronica will always double due to Cecilia's low speed - if the first strike doesn't work, one dance is guaranteed to do the trick.
If you're looking for a bait, you could consider A!Tiki with Res boon, Res refine and Distance Def seal, or Caeda with DC.
EDIT: I'm sorry, I overlooked that you were referring to defense ._.
In that case what they said ^, about red sword cavalry - preferably one who can take a magic hit or two, like Sigurd and Hrid.
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The edit aside, I am curious as to how your Veronica does ANY damage to Cecilia. The last guy I lost to put Cecilia within range of rein, lyn and veronica-- he even stepped on my lightning trap...
But Cecilia killed all three of them within a single turn anyway. Veronica even got danced once (and then died when it was the players turn). The first time she attacked, she did 0 damage to Cecilia, even when doubling her. The second time, after the dance, she did 6 damage twice.
Bare in mind though, this is a +10 Cecilia vs a team with 0 merges.
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Ah... if you are referring to offense, you would want someone to carry Chill Res 3, plus slap 2 x Atk +3 on Veronica because she doesn't need any defensive seals in AR offense. Plus Cavalry buff to Veronica, minus Aversa debuff to Cecilia.
Works for me, though I haven't encountered one equipped with Distance Def as few would consider Cecilia their trump card :)
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I don't know who your dancers are, but any red dancer (particularly hoshidan Michiah) would be able to bait Cecilia and kill her on counter or their next turn. Even a green dancer would should be able to do this since she's slow and may deal some serious damage, but not enough to OHKO. If this is the case, you can always add dull ranged 3.
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