This is one reason to exactly why I don't support Aether very much, especially on Defensive Arena Teams. I only use Aether if the unit comes with it.
You'd most likely have better results if you ran the special appropriate for your build. (That is unless Aether IS the appropriate special and no other special suits the build better.)
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In my perspective, though, Aether requires timing to get the most out of it (usually when the foe has full health or when it's enough HP to heal the unit back to 100% HP.) and is best suited for things like Tempest Trials/Chain Challenges and Reinforcement Maps; anything that's gonna keep the unit using it going for at least a little while.
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Skill-wise, anything that accelerates cooldown should help, like Breath Skills and Slaying Weapons. Another good two are Special Spiral and Wrath. And Pulse skills work nicely, too.
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