Cooldown reduction question
CDR is a big part of this game, whether it's a flat reduction (slaying weapons or that effect of -1 cool down) or gaining extra charge based on whatever the condition is (Heavy Blade is must initiate and have a greater attack in combat)
Now Guard is essentially anti-CDR, which is fine by me, and to my understanding removes the charge the enemy WOULD have gained from getting hit, but not the charge from the enemy counter attack (if available)
My question is mainly in regards to the interaction between witchy wand/guard and special fighter
Special fight is guard 5 and a breath skill in 1, so per attack you complete, you'll gain 2 charges and the enemy will gain none, while the counter attack you gain 1 totaling at 3 charges
Witchy wand + has an intricate effect but the summation is, reset CD, apply guard on all enemies within 2 spaces, and stops special spiral/ares but not HB or any in combat CDR
So with all of that being said, I was in AR with my Eliwood who has special fighter, and I was against HMia and a BK, my Camilla tanks the hit from Mia, but her wand applied the effect to eliwood, and when the BK initiated on Eliwood the subsequent attack, neither player launched a special, and I thought I should've... unless there is something i'm not understanding (he has slaying lance with Glacies, Special fighter against Bold fighter, both players doubled)
Also, just to confirm, never a CDR reason to run Special fighter and a breath skill right?
Thanks in advance, if i'm dumb just tell me... I'll live 😢
You don't need to initiate for Heavy Blade.
Guard makes the enemy get 1 less charge both from hitting and being hit. Special Fighter and the Witchy Wand status effect do the same thing. They don't stack if you have multiple of those effects it's still only -1 charge.
If I understand your question correctly:
BK attacks, gets +1 charge from Bold Fighter but -1 from Eliwood's Special Fighter so 1 charge each time he attacks. BK doesn't get a charge when he's countered because BF doesn't give him the extra for that.
Eliwood gets +1 charge from Special Fighter and -1 from the Witchy Wand effect, both when attacking and when being hit. So he should have been able to use a 3-charge special on his second counter-attack. I'm not sure why he wouldn't.
Lot of things going on here.
1. HB and FB work on both phases but only when unit attacks.
2. Breath skills only work on enemy phase but for all attacks.
3. Special fighter works on every attack on both phases.
4. No as SF procs on all Breath Skill procs anyway. (SF is broken)
5. Cooldown Charge skills (+/-) don't stack
Okay for your example I haven't played around with witchy wand enough to know exactly what happened but my guess, since Cooldown Count reduction counts as a buff (the cooldown count has a blue number on the character screen) that would be debuffed by witchy wand resetting his CD all the way back to 4.
You naturally get +1 to Special Cooldown Charge per attack:
Now SF is getting you +1 Charge per attack and giving him -1 charge per attack, and BF is getting him +1 Charge per only his attacks and witchy wand is giving you -1 charge per attack.
BK attacks Eli +1BK/+1Eli
Eli attacks BK +0BK/+1Eli
BK doubles +1BK/+1Eli
Eli doubles +0BK/+1Eli
Leaving Eli with a charged Glacies and BK with 1 cooldown still left on Black Luna.
I believe this is correct.
Guard should not be thought of as removing the opponent's extra charge; it will take off one special charge on the opponent regardless of any accelerators they use, so if they don't have heavy blade or flashing blade or special fighter or something like that, they don't get any charges at all, and if they use only heavy or flashing blade (or Storm Sieglinde) they still don't get any charges when you attack.
So if Eliwood gets hit by witchy wand's effect, first of all, his special cooldown gets reset, and then it is as though BK has guard. Eliwood has special fighter, so without witchy wand's effect, he gets 2 charges per attack by either combatant, which means with witchy wand's effect he gets 1. So 4-charge specials or higher will not activate (except slaying+galeforce, but that doesn't work during enemy phase). BK has bold fighter so normally he gains 2 charges on his attack and 1 on the enemy's, but Eliwood has special fighter so BK gains only 1 on his attack and 0 on his enemy's. So he will not activate black luna.
>So 4-charge specials or higher will not activate
Yes but he said he was running Slaying Lance + Glacies which is a 3-charge special. Jebus is speculating that Witchy Wand's reset effect ignores the slaying weapon "buff" and puts it to 4 anyway. Is that correct? You say that Slaying + Galeforce would work which contradicts that.