I want more skills that would play around percentage based boosts/reductions.
Like a weapon that would say: "if enemy initiates combat, enemy gets its attack reduced by 20%"
It would have its strengths against regularly powerful heroes, but would really shine against the 60+ atk monsters. Skills that would scale like that would be really interesting imho. Sure, we probably don't want the game to become a maths exercise, but it would bring a lot more variety.
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