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Community Quests

I've been seeing a lot of talk lately of the game becoming stale, not updating as often as they'd like, or simply just not holding their attention like it used to. I still find the game very enjoyable, but I can completely understand the other side of the coin. I've been an observer (and sometimes participant) on this site almost since the game came out, and I've seen lots of names I still remember come and go. It is a little disheartening seeing people who were once so active simply fade away and rarely return. Obviously everyone has their own reasons and sometimes life just changes for them, even if for the better. But I still enjoy seeing a strong community that can come together with a common interest. In our case: FEH.

So to get to my point, perhaps there is a way that we as a community can take these matters into our own hands and make the game more enjoyable for those who aren't getting the excitement they used to. Instead of bemoaning the current state of game, we can shape it our own way. So I suggest we run Community Quests. Basically specific scenarios or goals to accomplish for any given day that are almost too specific for IS to ever implement. Some could even be more akin to achievements. I'm sure this idea might already exist, but I still think it's worth throwing out there again. This way we can provide things to do for those who want more out of the game, while also getting to put to use all of our benchwarmers. The problem obviously lies in the fact that there are no substantial rewards for our efforts, and you need the want to actually do it in the first place. So perhaps this will fall flat on it's face or fade into obscurity, but the idea is on the table, so I'd like to hear thoughts and feelings. (Sorry if this came off dramatic)

Asked by LordCyrus2 months 1 week ago
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Answers

by Guts 2 months 2 weeks ago

The no-rewards part of the deal is problematic, but at the same time, it's something that the community can't influence. I mean, we could give it a try, if a bunch of people would agree on a 1 round experiment. I could imagine something like - Xander's (or whoever is there) daily GHB on abyssal with green and red tome users only or sth dumb like that.

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That's the idea, yeah. Just silly little things like that to keep people entertained enough until the real deals come along. I'm sure it would also be nice to have a reason to use units you don't get to very often. But interest is key, and this may just be DoA.

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by Azurem 2 months 2 weeks ago

I think there's something like that on reddit, if you want to do them.
This place is probably too small to organise it.

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by Seeker 2 months 2 weeks ago

It's an interesting idea, and Guts brought up a good point about the lack of rewards. There's a way around it.

It's to do stuff we find amusing, like, that screenshot of base kit Stahl getting OHKO'd by H.Dorcas from a few hours ago? Or those "trash tier units" videos on YouTube (by Omni H I think?) Because the best reward is when the act itself is interesting. The hard part is figuring out what to do.

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The biggest issue I find is the balancing act of what is doable. Not so easy it takes two seconds, nor so impossible it's frustrating on an abyssal level. Vague enough to be accessible to almost everyone, but still keeping with flavor. That and just finding new ideas in general to keep people interested.

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