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Cavalry Exclusive Skills?

Armor - Fighter Skills
Fliers - Guidance/Formation
Infantry - well...Infantry Skills

Every mobility type seems to have a skill family that caters to their weaknesses in exchange for a B/C slot with the exception being Cavalry. In my opinion, I believe theyre coming: an exclusive skill line that will absolutely tilt the meta back into Cavalry's favor.

Because of Reinhardt, I cant see it accelerating cooldown like the Breath/Fighter skills. Id predict further enhanced mobility but anyone's guess is as good as mine. Would you prefer something balanced like the Flier and Infantry skills, or something absolutely busted like Armor's Fighter skills

Asked by Ataraxia3 months ago
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Answers

Bounce - Cavalry can jump over forrests/mountains and on top of enemies; inflicting 20 damage with a 30% chance of paralysis. 🤔

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Calvarys biggest "weakness" is that they have low bst. If it wasnt for that theyd almost as broken as armors. Any improvements to calvary need even more care and precaution so i dont see IS buffing them via a unique skill any time soon.

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In all honesty, their low BST isn't even a real penalty, unlike arrow weakness or 1 movement. Any kind of improvement would be way over powered, but its sad to see Cavalry not only, denied new exclusive skills, but denied access to newer skills like Special Spiral (good idea).

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If the Armor units never got those broken Fighter skills, Cavalry units would still be the best Move type in the game because they have so much Movement and attack range available to them--especially Ranged Cavalry.

A Movement exclusive skill in the same vein as the ones Fliers have is going to allow them to travel even further and basically hit anywhere on the map that they choose. A Special reducing exclusive similar to Special Spiral or the Pulse skills would also be pretty busted on them. I honestly wouldn't want to see any more exclusive Cavalry skills aside from Hone / Fortify or Goad / Ward Cavalry.

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I think Id like to see powercrept versions of Pass/Lunge/Drag Back/Hit & Run that offer bonuses or deal splash damage.

Trample (Pass): Units enemy moves through receive "x" amount of damage

Stampede (Lunge): Unit and target foe swap spaces, enemies within 2 spaces receive 7 damage

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An "attacks twice" buff skill? It'd nullify the point of Reinhardt by turning everything into Reinhardt.

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