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Can someone school me on this Ares build?

I love unconventional builds. However, sometimes when I think of something crazy I need someone to ground me for a minute and tell me why its a bad idea, lol. This build is pretty similar to the recommended build this time though.

I was thinking of doing an 'Immortal Ares' build. The general idea is: Dark Mystletainn makes Miracle a 4 cooldown special. Ares attacks enemy and takes hits back enough times to get Miracle ready. Once Miracle pops, Dark Mystletainn effect lowers cooldown to 2 and brings Ares in Vantage range to continue to abuse heavy blade and Miracle, making him 'Immortal'.

On paper (or rather, in my head) this sounds like a fun concept. But I would appreciate other inputs on this.

Asked by nattroj4 months 1 week ago
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Answers

Problem.
Miracle doesn't work when the unit has 1 health. So once it activates, it won't activate again, and Ares will die.
It could be fixed by replacing Vantage with Renewal though :P
And since Miracle doesn't need Vantage to activate, it can be safely replaced.
This still makes the build weaker though, meaning he's no longer immortal, just hard to kill.
Sorry :(

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Ah, I see.
That's the kind of input I'm looking for! But In theory, if I just keep around a Desperation 3 Ardent Sacrificer somewhere in the team, the build should work fine right? Just to keep giving him 10 hp at a time? lmao

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Yes. You could abuse a healer or a pseudo-healer like a Falchion user.
I can't think of any problems besides the Miracle problem.
The only other problem would be hyper-fast units that could double him and kill him through Miracle.
But if you brought a healer with Recover+ (you would need a real healer, pseudo-healers won't heal enough with Ardent Sacrifice, and Reciprocal Aid will drain all their health too quickly) , he could tank at least one hit from physical units and green mages, as long as you kept him in Vantage range so he doesn't get killed by Desperation Nino.
Then his only problem would be blue & red mages!
You have created a monster... well done :D

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Sadly, I haven't done this yet. Just theorycrafting for fun!

I was thinking of a mixed team running some tactics skills with some kind of speedy mage like Ishtar who can make use of being in Desperation 3 with Ardent Sacrifice.

The speed issue should be remedied enough by the speed smoke and any speed buffs from a speed tactic/hone speed/even speed wave on the team so I don't see him getting doubled too badly.

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Miracle only works if you're above 1hp. At 1hp you die.
Still seems like a fun build if you can find some sustain. Maybe ardent sac or reciprocal aid.

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Yeah, I was waiting for someone to sit me back down with that kind of info. haha. I responded to the guy above saying I'd probably want some kind of Desperation 3 user with Ardent Sacrifice :)

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Actually this setup is pretty funny I say go for it. I see what you are going for with the rush miracle and vantage everyone gimmick. There's nothing I'd really change with that goal in mind. EDIT: I'm not sure what's the talk about miracle only applying once. Don't you only need it once?

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I mean aside from what everyone else has been saying about Miracle and 1hp, I personally don't like Miracle at all on slower units, especially if you run Vantage on them.

Basically at lower speeds you'll be doubled consistently by a lot of the other popular units in arenas, so unless you can get Miracle to proc on the follow up attack everytime instead of the first one, he'll just be killed anyways.

Honestly if you want an "immortal" Ares consider just a healing special, whether it be Aether, Daylight, or w/e and snagging a QR3 instead of Vantage. I run a Hawkeye build with Noontime, Renewal, and QR seal, so with his 50+ HP and 35+ def/res it makes him insanely difficult to kill even with a bane in his already pitiful spd lol

You could try the same with Ares?

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by Seeker 4 months 2 weeks ago

Thanks for sharing this idea, thanks so much! I just made it into an idea that might actually work

EDIT: I couldn't figure out quite how to close the gap.
Carrot lance+spd
Miracle!
Distant counter or life & death
Vantage
Emblem buff
Heavy blade (flashing if you're infantry)

The problem is that we need the enemy to hit first, AND we need twice afterwards; after that we still need one more charge which will have to come from vantage. However, if we use vantage then the enemy cannot hit first.

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