GamePress

Camilla Build

Thinking of building up a Camilla(axe) since I have quite a few lying around. Considering running:
+Spd -Hp
Camilla's Axe(Def)
Bonfire
Steady Stance 4
Chill Def
(Not sure on C skill yet)

Thoughts?

Asked by Senmonka1 month ago
Report

Answers

A few changes I'd make:
Steady stance 4 works better on units that will get doubled.
So a unit like Xander or Henry. So they won't be special bombed through their def.

Camilla +spd will likely at least avoid a lot of doubles. Especially in the right team setup.
You can use close defence to allow her to fight not only lance and axe units, but also dragon units.
Or fury to boost her overall stats

As for the other skills.
I'm not sure what the plan is, but if you go with chill def, you might wanna go for more support.
So the effect refine for the weapon and goad/ward fliers in her C slot. She'll still be able to fight, but she'll be able to boost her flying allies up a LOT with all the stacking boosts.
Adding in a drive seal works nice, but stat boosting (spd/def 2) is also fine

If you want to go for more combat, def is good for defence, just add quick riptose and a close def seal.

As an offence units take the spd refine, +3 spd seal, fury/swift sparrow and desperation

hope you can figure something out from this

Report

I was thinking more of using her like a mixed tank, which was why I was considering Steady Stance. As for her C slot, I don't really plan on using her in a flyer emblem team, also why I opted not to use her weapon effect. As for team, I'm pairing her with a merged M!Morgan and L!Lucina.

Report

Well, then you can go for the dual close def build, have her focus on fighting melee units.
It'll do more for her than steady stance.

Though you could maybe use her with a slaying axe instead of camilla's axe. Since it'll just be a 16 mt weapon without effect on a team without cavaliers and fliers.
And refine it for spd, since avoiding doubles is going to be more impotant than the few points higher def

Report