GamePress

Bye, Bye Flora :D

Couldn't break that last 3.25% with just 9 orbs...not that I would expect much.

Regardless, here was my """"groundbreaking"""" idea I won't ever do in real play:

Asked by Nogitsune2 months 3 weeks ago
Report

Answers

She comes with Def Ploy by default, so Atk Ploy should be the seal. Other than that, not bad idea to take on DC armored units.

Report

Your Hardin build is off though. Most have Quick Riposte on him. And even then the special he's totting is completely off.

You'd also have to had attacked another unit prior to charge your special (or have infantry pulse in your team) but it does seem doable, I suppose.

Report

- She still gets doubled. He has 5 Spd over her.
- You've answered your own question. It's not hard to get either a Pulse or those extra charges off of on her own.
- Hell, I wanted to put one where she had 10 HP which would simulate a "real" scenario. Same thing.

Report

Hardin usually goes for aether and qr. Both of which wont come into play either way since the build aims to KO on her second attack.

Also........its is indeed shown in the pic that she has cooldown support 😐

Report

I tried +Def Flora vs. +Def Hardin, basically same scenario but Flora does indeed need Sturdy Blow for this one (on top of said +4 Def buff). Armoured Blow is still far cheaper, and she'd only need an Atk buff on top of it.

Report

Armoured Blow's Def scaling makes it almost null, and it makes her a lot more durable against these. I thought of it.

Yeah, that was one of my ideas. Went with neutral for this one, though. She still needs to take a hit if she wants Ignis or Glacies.

Report

Against blues. As long as her damage output is >0. Shes gaining +6 with armored blow over a possible +1-2 of from armored blows special.

The difference in bulk is 80 vs 82. Which is a VERY small window for a non-TA blue to one shot her with a special proc.

Report

High tier arena is infested with DC armors....her weapon allows her to double any DC units that fight back. Which allows for desp to kick in after a round of combat. Its a fun build that works best with a dancer

Report